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@ -30,6 +30,11 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
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std::string cmd = cmds[0];
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if (cmd == "gps") {
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SendDebugMsg(a8::Format("gps: %f,%f,%f", {GetPos().GetX(), GetPos().GetY(), GetPos().GetZ()}));
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} else if (cmd == "info") {
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SendDebugMsg(a8::Format("attack_dir: %f,%f,%f",
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{GetAttackDir().x,
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GetAttackDir().y,
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GetAttackDir().z}));
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} else if (cmd == "goto" && cmds.size() >= 3) {
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float x = a8::XValue(cmds[1]).GetDouble();
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float y = a8::XValue(cmds[2]).GetDouble();
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@ -12,6 +12,8 @@
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#include "mt/Hero.h"
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#include "mt/Skill.h"
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const static glm::vec3 HERO_DEFAULT_DIR = glm::vec3(0.589955806732,0.001084076823,0.807434678078);
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void Guide::Init(Human* owner)
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{
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owner_ = owner;
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@ -203,13 +205,14 @@ void Guide::ProcKillEnemy()
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nullptr,
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hero_meta,
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pos,
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pos,
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HERO_DEFAULT_DIR,
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666
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);
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if (!hero) {
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abort();
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}
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hero->SetHP(0.1f);
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hero->SetMaxHP(0.1f);
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context->heros[i] = hero->GetUniId();
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}
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},
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@ -283,13 +286,14 @@ void Guide::ProcUseSkillAndKillEnemy()
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nullptr,
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hero_meta,
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pos,
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pos,
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HERO_DEFAULT_DIR,
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666
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);
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if (!hero) {
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abort();
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}
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hero->SetHP(0.1f);
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hero->SetMaxHP(0.1f);
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context->heros[i] = hero->GetUniId();
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}
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},
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