diff --git a/server/gameserver/target_agent.cc b/server/gameserver/target_agent.cc index f61e6482..acc6e4c0 100644 --- a/server/gameserver/target_agent.cc +++ b/server/gameserver/target_agent.cc @@ -34,7 +34,7 @@ bool TargetAgent::IsDead() return true; } -const glm::vec3 TargetAgent::GetPos() +glm::vec3 TargetAgent::GetPos() { return target_.Get()->GetPos().ToGlmVec3(); } diff --git a/server/gameserver/target_agent.h b/server/gameserver/target_agent.h index 0c55d3e6..d074a657 100644 --- a/server/gameserver/target_agent.h +++ b/server/gameserver/target_agent.h @@ -16,7 +16,7 @@ public: int GetUniId(); bool IsValid(); bool IsDead(); - const glm::vec3 GetPos(); + glm::vec3 GetPos(); float GetHp(); float GetMaxHp(); int GetHeroId();