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@ -306,3 +306,18 @@ Room* HeroAgent::GetRoom()
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{
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return owner_->room;
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}
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bool HeroAgent::HasFlag(int tag)
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{
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return a8::HasBitFlag(flags_, tag);
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}
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void HeroAgent::SetFlag(int tag)
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{
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a8::SetBitFlag(flags_, tag);
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}
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void HeroAgent::UnSetFlag(int tag)
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{
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a8::UnSetBitFlag(flags_, tag);
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}
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@ -52,6 +52,9 @@ public:
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bool HasBuffEffect(int effect_id);
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bool IsNearGas(float range);
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bool MasterInRange(float range);
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bool HasFlag(int tag);
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void SetFlag(int tag);
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void UnSetFlag(int tag);
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behaviac::EBTStatus SearchEnemy(float range);
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@ -98,5 +101,6 @@ public:
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private:
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Creature* owner_ = nullptr;
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bool bullet_trace_mode_ = false;
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long long flags_ = 0;
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std::map<int, int> dyn_hash_;
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};
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