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@ -1912,7 +1912,7 @@ void CallFuncBuff::AddArmorShield()
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dur_time / FRAME_RATE_MS,
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[owner = owner, buff_uniid = buff_uniid] (int event, const a8::Args* args) mutable
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{
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if (a8::TIMER_DELETE_EVENT == event) {
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if (a8::TIMER_EXEC_EVENT == event) {
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owner->ClearArmorShield();
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owner->RemoveBuffByUniId(buff_uniid);
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}
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