From c2bd6e9c6f06e4342dba7390e5df06b0c780d3bf Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Sat, 14 Oct 2023 13:52:34 +0800 Subject: [PATCH] 1 --- server/gameserver/new_hero_agent.cc | 4 ++-- server/gameserver/new_hero_agent.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/server/gameserver/new_hero_agent.cc b/server/gameserver/new_hero_agent.cc index 0d40311a..f12b4f24 100644 --- a/server/gameserver/new_hero_agent.cc +++ b/server/gameserver/new_hero_agent.cc @@ -246,12 +246,12 @@ bool HeroAgent::HasBuffEffect(int effect_id) return owner_->HasBuffEffect(effect_id); } -bool HeroAgent::IsNearGas(float range) +bool HeroAgent::IsNearGas(float anti_range) { return Collision::InSquare (owner_->GetPos().ToGlmVec3(), owner_->GetPos().ToGlmVec3(), - range); + anti_range); } bool HeroAgent::MasterInRange(float range) diff --git a/server/gameserver/new_hero_agent.h b/server/gameserver/new_hero_agent.h index 343b68f2..ad6ba658 100644 --- a/server/gameserver/new_hero_agent.h +++ b/server/gameserver/new_hero_agent.h @@ -51,7 +51,7 @@ public: int DecV(int id, int val); bool HasBuffEffect(int effect_id); bool IsNearGas(float range); - bool MasterInRange(float range); + bool MasterInRange(float anti_range); bool HasFlag(int tag); void SetFlag(int tag); void UnSetFlag(int tag);