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@ -237,8 +237,7 @@ void VirtualBullet::Check(float distance)
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});
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}
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float bullet_range = gun_meta->i->range();
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if (!objects.empty() || (!IsBomb() && distance > bullet_range)
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) {
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if (!objects.empty() || (!IsBomb() && distance > bullet_range)) {
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if (IsBomb()) {
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} else {
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bool hited = false;
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