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@ -127,10 +127,7 @@ public:
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#endif
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}
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private:
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void DefaultInit(Creature* c)
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{
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void RecalcHp()
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{
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float pHealRateAm = 0.0f; //加基础点数属性绝对值
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float pHealthAm_Add = 0.0f; //buff或者养成的属性
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@ -161,6 +158,8 @@ private:
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hp_ = (hero_meta->GetBasicMeta()->vOrigHealth() * (1 + pHealth / hero_meta->GetBasicMeta()->pBaseHealth() + vHealthAm)) *
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(1 + vHealthRateSe) * (1 + vHealthRateIn);
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}
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void RecalcAttack()
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{
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float pAttackAm = 0.0f;
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float pAttackAm_Add = 0.0f;
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@ -192,6 +191,8 @@ private:
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atk_ = (hero_meta->GetBasicMeta()->vOrigAttack() * (1 + pAttack / hero_meta->GetBasicMeta()->pBaseAttack()) + vAttackAm) *
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(1 + vAttackRateSe) * (1 + vAttackRateIn);
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}
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void RecalcDef()
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{
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float pDefendAm = 0.0f;
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float pDefendAm_Add = 0.0f;
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@ -208,6 +209,8 @@ private:
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def_ = (hero_meta->GetBasicMeta()->vOrigDefend() + pDefendAm) *
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(1 + pDefendRateSe) * (1 + pDefendRateIn);
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}
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void RecalcBlock()
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{
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float pBlockAm = 0.0f;
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float pBlockAm_Add = 0.0f;
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@ -229,6 +232,8 @@ private:
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block_ = vBlock;
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}
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void RecalcCrit()
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{
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float pCritAm = 0.0f;
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float pCritAm_Add = 0.0f;
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@ -249,6 +254,16 @@ private:
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vCrit = (1 + hero_meta->GetBasicMeta()->vOrigCrit()) * (1 + pCrit / hero_meta->GetBasicMeta()->pBaseCrit()) - 1;
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crit_ = vCrit;
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}
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private:
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void DefaultInit(Creature* c)
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{
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RecalcHp();
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RecalcAttack();
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RecalcDef();
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RecalcBlock();
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RecalcCrit();
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}
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void DtoInit(Creature* c)
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