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@ -848,6 +848,7 @@ void BattleDataContext::Init(Creature* c)
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void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
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void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
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{
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{
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const mt::Skill* spec_skill = mt::Skill::GetById(hero_ability_->spec_skill_id);
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const mt::Skill* skill1 = mt::Skill::GetById(hero_ability_->hero_meta->skill1list());
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const mt::Skill* skill1 = mt::Skill::GetById(hero_ability_->hero_meta->skill1list());
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const mt::Skill* skill2 = mt::Skill::GetById(hero_ability_->hero_meta->skill2list());
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const mt::Skill* skill2 = mt::Skill::GetById(hero_ability_->hero_meta->skill2list());
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const mt::Skill* skill3 = mt::Skill::GetById(hero_ability_->hero_meta->skill3list());
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const mt::Skill* skill3 = mt::Skill::GetById(hero_ability_->hero_meta->skill3list());
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@ -858,10 +859,15 @@ void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
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skill_list.push_back(skill1->skill_id());
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skill_list.push_back(skill1->skill_id());
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}
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}
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if (mt::Skill::GetById(skill2->skill_id() + skill2_lv - 2)) {
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//替换翻滚
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skill_list.push_back(skill2->skill_id() + skill2_lv - 2);
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if (spec_skill) {
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skill_list.push_back(spec_skill->skill_id());
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} else {
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} else {
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skill_list.push_back(skill2->skill_id());
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if (mt::Skill::GetById(skill2->skill_id() + skill2_lv - 2)) {
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skill_list.push_back(skill2->skill_id() + skill2_lv - 2);
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} else {
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skill_list.push_back(skill2->skill_id());
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}
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}
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}
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if (mt::Skill::GetById(skill3->skill_id() + skill3_lv - 3)) {
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if (mt::Skill::GetById(skill3->skill_id() + skill3_lv - 3)) {
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