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@ -2,6 +2,8 @@
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#include "boxdrop.h"
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#include "boxdrop.h"
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#include "room.h"
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#include "room.h"
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#include "hero.h"
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#include "obstacle.h"
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const int BOX_ID = 150001;
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const int BOX_ID = 150001;
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@ -22,12 +24,12 @@ void BoxDrop::UnInit()
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void BoxDrop::OnHeroDeadDrop(Hero* hero)
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void BoxDrop::OnHeroDeadDrop(Hero* hero)
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{
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{
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Drop(1, hero->GetPos().ToGlmVec3());
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}
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}
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void BoxDrop::OnObstacleDeadDrop(Obstacle* ob)
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void BoxDrop::OnObstacleDeadDrop(Obstacle* ob)
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{
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{
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Drop(1, ob->GetPos().ToGlmVec3());
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}
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}
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void BoxDrop::Drop(int num, const glm::vec3& center)
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void BoxDrop::Drop(int num, const glm::vec3& center)
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