diff --git a/server/gameserver/gamelog.cc b/server/gameserver/gamelog.cc index dce87673..bd2b6113 100644 --- a/server/gameserver/gamelog.cc +++ b/server/gameserver/gamelog.cc @@ -35,6 +35,7 @@ void GameLog::GameStart(Player* hum) //prop->SetVal("localuuid", ""); //prop->SetVal("start_param", ""); prop->SetVal("team_id", hum->team_id); + prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId()); prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId()); prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId()); @@ -74,6 +75,7 @@ void GameLog::GameEnd(Player* hum) prop->SetVal("game_time", a8::XGetTickCount() - hum->create_tick); //prop->SetVal("start_param", ""); prop->SetVal("team_id", hum->team_id); + prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId()); prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId()); prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId()); @@ -101,6 +103,7 @@ void GameLog::ForceOver(Room* room) prop->SetVal("battle_started", a8::XValue(room->BattleStarted() ? 1 : 0)); prop->SetVal("game_duration", room->GetFrameNo() * SERVER_FRAME_RATE); prop->SetVal("player_num", room->GetPlayerNum()); + prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId()); prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId()); prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());