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@ -348,7 +348,6 @@ enum ObstacleType_e
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kObstacleShield = 11,
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kObstacleShield = 11,
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kObstacleStrengthenWall = 12,
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kObstacleStrengthenWall = 12,
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kObstacleMedicalStation = 13,
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kObstacleMedicalStation = 13,
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kObstaclePortal = 14,
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};
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};
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enum BulletHit_e
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enum BulletHit_e
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@ -499,7 +498,6 @@ const int SPEC2_SLOT_BEGIN = 5; //地雷 燃烧瓶 陷井 毒气弹
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const int SPEC3_SLOT_BEGIN = 9; //c4 盾墙 信号抢 汽油桶
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const int SPEC3_SLOT_BEGIN = 9; //c4 盾墙 信号抢 汽油桶
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const int DOOR_THING_ID = 61701;
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const int DOOR_THING_ID = 61701;
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const int PVE_DOOR_THING_ID = 80020;
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const int FIGHTING_MODE_BULLET_NUM = 10000 * 10000;
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const int FIGHTING_MODE_BULLET_NUM = 10000 * 10000;
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@ -107,9 +107,6 @@ void PveData::OnBeKill(Hero* hero)
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if (GetWave() + 1 < max_wave) {
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if (GetWave() + 1 < max_wave) {
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if (GetWave() < room->pve_mode_meta->_next_door.size()) {
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if (GetWave() < room->pve_mode_meta->_next_door.size()) {
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glm::vec3 point = room->pve_mode_meta->_next_door[room->pve_data.GetWave()];
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glm::vec3 point = room->pve_mode_meta->_next_door[room->pve_data.GetWave()];
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#if 0
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room->CreateObstacle(PVE_DOOR_THING_ID, point.x, point.y);
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#endif
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FlyDoor(room, point, 50);
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FlyDoor(room, point, 50);
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}
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}
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}
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}
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@ -145,7 +142,7 @@ void PveData::FlyDoor(Room* room, glm::vec3& point, int radius)
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{
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{
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a8::Vec2 dir = a8::Vec2::UP;
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a8::Vec2 dir = a8::Vec2::UP;
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dir.Rotate(a8::RandAngle());
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dir.Rotate(a8::RandAngle());
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// 999
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hum->GetMutablePos().FromGlmVec3(point);
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#if 1
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#if 1
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#else
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#else
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a8::Vec2 new_pos = point + dir * a8::RandEx(1, radius);
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a8::Vec2 new_pos = point + dir * a8::RandEx(1, radius);
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@ -366,11 +366,6 @@ void RoomObstacle::Active()
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ActiveMedicalStation();
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ActiveMedicalStation();
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}
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}
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break;
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break;
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case kObstaclePortal:
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{
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ActivePortal();
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}
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break;
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default:
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default:
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{
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{
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}
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}
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@ -944,55 +939,3 @@ void RoomObstacle::ActiveMedicalStation()
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},
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},
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&xtimer_attacher);
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&xtimer_attacher);
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}
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}
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void RoomObstacle::ActivePortal()
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{
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room->xtimer.SetIntervalEx
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(
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SERVER_FRAME_RATE,
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[this] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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ProcPortal();
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}
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},
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&xtimer_attacher);
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}
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void RoomObstacle::ProcPortal()
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{
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if (room->IsGameOver()) {
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return;
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}
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if (!room->IsPveRoom()) {
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return;
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}
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if (!grid_list_) {
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grid_list_ = new std::set<GridCell*>();
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room->grid_service->GetAllCellsByXy(room, GetPos().x, GetPos().y, *grid_list_);
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}
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bool ready = true;
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room->TraverseHumanList
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(
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[this, &ready] (Human* hum)
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{
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if (!a8::IntersectCircleCircle
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(
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hum->GetPos().ToVec2(),
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hum->GetRadius(),
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GetPos().ToVec2(),
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meta->height()
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)) {
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ready = false;
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return false;
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}
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return true;
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}
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);
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if (ready) {
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room->GetIncubator()->NextWave();
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Die(room);
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BroadcastFullState(room);
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room->xtimer.DeleteCurrentTimer();
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}
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}
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@ -52,13 +52,11 @@ private:
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void ActiveKeepRangeBuff();
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void ActiveKeepRangeBuff();
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void ActiveStrengthenWall();
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void ActiveStrengthenWall();
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void ActiveMedicalStation();
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void ActiveMedicalStation();
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void ActivePortal();
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void SummonAirDropBox(int box_id);
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void SummonAirDropBox(int box_id);
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void ProcKeepRangeBuff();
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void ProcKeepRangeBuff();
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void DetachFromMaster();
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void DetachFromMaster();
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void InstallPreExplostionSummonTimer();
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void InstallPreExplostionSummonTimer();
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void ProcPortal();
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void CalcTempPassObjects();
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void CalcTempPassObjects();
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