diff --git a/server/gameserver/battledatacontext.cc b/server/gameserver/battledatacontext.cc index 14885b1c..a8c55aef 100644 --- a/server/gameserver/battledatacontext.cc +++ b/server/gameserver/battledatacontext.cc @@ -646,8 +646,8 @@ float BattleDataContext::GetWeaponAtk(IBullet* bullet) } if (bullet->GetSkillMeta() && bullet->GetSkillMeta()->_number_meta) { switch (bullet->GetSkillMeta()->GetMagicId()) { - case MAGIC_HLYZ: - case MAGIC_HJHX: + case MAGIC_20801: + case MAGIC_20201: { return bullet->GetSkillMeta()->_number_meta->_float_ratio; } diff --git a/server/gameserver/buff/hide.cc b/server/gameserver/buff/hide.cc index e0828058..984838ed 100644 --- a/server/gameserver/buff/hide.cc +++ b/server/gameserver/buff/hide.cc @@ -18,7 +18,7 @@ void HideBuff::Deactivate() { if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_YS: + case MAGIC_20501: { owner->GetTrigger()->YsBuffRemove(this); } @@ -35,7 +35,7 @@ void HideBuff::ProcSkill() { if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_YS: + case MAGIC_20501: { owner->room->xtimer.ModifyTime (remover_timer, diff --git a/server/gameserver/buff/hold_shield.cc b/server/gameserver/buff/hold_shield.cc index 7d9dc7cb..31c4680d 100644 --- a/server/gameserver/buff/hold_shield.cc +++ b/server/gameserver/buff/hold_shield.cc @@ -22,7 +22,7 @@ void HoldShieldBuff::Activate() owner->shield_hp_); if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_LDFY: + case MAGIC_21001: { owner->room->xtimer.ModifyTime (remover_timer, diff --git a/server/gameserver/buff/machine_gun.cc b/server/gameserver/buff/machine_gun.cc index 5c51589c..74154bbe 100644 --- a/server/gameserver/buff/machine_gun.cc +++ b/server/gameserver/buff/machine_gun.cc @@ -59,14 +59,14 @@ void MachineGunBuff::ProcSkill() { if (skill_meta && skill_meta->_number_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_HLYZ: + case MAGIC_20801: { owner->room->xtimer.ModifyTime (remover_timer, skill_meta->_number_meta->_float_time * 1000/ FRAME_RATE_MS); } break; - case MAGIC_HJHX: + case MAGIC_20201: { owner->room->xtimer.ModifyTime (remover_timer, @@ -74,7 +74,7 @@ void MachineGunBuff::ProcSkill() owner->GetTrigger()->DispatchEvent(kStartSwitchWeaponBuffEvent, {this}); } break; - case MAGIC_FG: + case MAGIC_20401: { FgSkill(); } diff --git a/server/gameserver/buff/reverse.cc b/server/gameserver/buff/reverse.cc index aff84afe..9bc8bb50 100644 --- a/server/gameserver/buff/reverse.cc +++ b/server/gameserver/buff/reverse.cc @@ -23,7 +23,7 @@ void ReverseBuff::Activate() owner->SetAttackDir(dir); if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_YMCZ: + case MAGIC_20901: { owner->ForwardMove(SkillHelper::GetYmczReserveDistance(skill_meta)); } diff --git a/server/gameserver/buff/sprint.cc b/server/gameserver/buff/sprint.cc index dc64cd51..28e6bdd3 100644 --- a/server/gameserver/buff/sprint.cc +++ b/server/gameserver/buff/sprint.cc @@ -142,7 +142,7 @@ void SprintBuff::OnEnemyHit(Creature* enemy) } if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_YMCZ: + case MAGIC_20901: { float dmg = SkillHelper::GetYmczDmg(owner, enemy, @@ -171,7 +171,7 @@ void SprintBuff::ProcSkill() { if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_YMCZ: + case MAGIC_20901: { owner->room->xtimer.ModifyTime (remover_timer, diff --git a/server/gameserver/bullet.cc b/server/gameserver/bullet.cc index 07dffad0..620bb807 100644 --- a/server/gameserver/bullet.cc +++ b/server/gameserver/bullet.cc @@ -648,7 +648,7 @@ void Bullet::OnStrengthen(Obstacle* ob) const mt::Skill* skill_meta = room_ob->skill_meta; if (skill_meta && skill_meta->_number_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_WLFB: + case MAGIC_20601: { strengthen_wall = skill_meta->_number_meta->_float_ratio2; } diff --git a/server/gameserver/constant.h b/server/gameserver/constant.h index eec074e9..655e75e3 100644 --- a/server/gameserver/constant.h +++ b/server/gameserver/constant.h @@ -442,27 +442,27 @@ enum SamplePolyFlags enum MagicType_e { MAGIC_NONE = 0, - MAGIC_AXXF, //20101 爱心香风 - MAGIC_SJYDHX, //20701 瞬间移动回血 - MAGIC_HLYZ, //20801 火力压制 - MAGIC_YMCZ, //20901 野蛮冲撞 - MAGIC_LDFY, //21001 立盾防御 - MAGIC_HJHX, //20201 火箭浣熊 - MAGIC_FG, //20401 飞勾 - MAGIC_WLFB, //20601 威力翻倍 - MAGIC_YLZ, //20301 医疗站 - MAGIC_YS, //20501 隐身 + MAGIC_20101, //20101 爱心香风 + MAGIC_20701, //20701 瞬间移动回血 + MAGIC_20801, //20801 火力压制 + MAGIC_20901, //20901 野蛮冲撞 + MAGIC_21001, //21001 立盾防御 + MAGIC_20201, //20201 火箭浣熊 + MAGIC_20401, //20401 飞勾 + MAGIC_20601, //20601 威力翻倍 + MAGIC_20301, //20301 医疗站 + MAGIC_20501, //20501 隐身 - MAGIC_SJXY, //30101 射击眩晕 - MAGIC_SSJS, //30201 受伤加速 - MAGIC_JSHX, //30301 击杀回血 - MAGIC_SWZB, //30401 死亡自曝 - MAGIC_CMXD, //30501 此面向敌 - MAGIC_MYXY, //30601 免疫眩晕 - MAGIC_GZJS, //30701 钩爪拉动减伤 - MAGIC_JYFH, //30801 救援防护 - MAGIC_FH, //30901 复活 - MAGIC_YSHF, //31001 隐身恢复 + MAGIC_30101, //30101 自然恢复 + MAGIC_30201, //30201 受伤加速 + MAGIC_30301, //30301 击杀回血 + MAGIC_30401, //30401 死亡自曝 + MAGIC_30501, //30501 此面向敌 + MAGIC_30601, //30601 免疫眩晕 + MAGIC_30701, //30701 钩爪拉动减伤 + MAGIC_30801, //30801 救援防护 + MAGIC_30901, //30901 复活 + MAGIC_31001, //31001 隐身恢复 MAGIC_END }; diff --git a/server/gameserver/creature.cc b/server/gameserver/creature.cc index 3b29ff7a..3c7f2089 100644 --- a/server/gameserver/creature.cc +++ b/server/gameserver/creature.cc @@ -1439,7 +1439,7 @@ void Creature::SummonObstacle(Buff* buff, int id, const Position& target_pos) Position pos = target_pos; if (buff->skill_meta) { switch (buff->skill_meta->GetMagicId()) { - case MAGIC_WLFB: + case MAGIC_20601: { if (!GlmHelper::IsZero(GetAttackDir())) { // 999 diff --git a/server/gameserver/roomobstacle.cc b/server/gameserver/roomobstacle.cc index 04f78809..19d6b757 100644 --- a/server/gameserver/roomobstacle.cc +++ b/server/gameserver/roomobstacle.cc @@ -787,7 +787,7 @@ void RoomObstacle::ActiveMedicalStation() if (!skill_meta || !skill_meta->_number_meta) { return; } - if (skill_meta->GetMagicId() != MAGIC_YLZ) { + if (skill_meta->GetMagicId() != MAGIC_20301) { return; } scale = 1.0f; diff --git a/server/gameserver/shot.cc b/server/gameserver/shot.cc index 2cd34f41..e9be42f1 100644 --- a/server/gameserver/shot.cc +++ b/server/gameserver/shot.cc @@ -499,8 +499,8 @@ void InternalShot(Creature* c, bullet_info.bullet_idx = bulletIdx; bullet_info.bullet_num = bulletNum; if (skill_meta && - (skill_meta->GetMagicId() == MAGIC_AXXF || - skill_meta->GetMagicId() == MAGIC_HJHX) + (skill_meta->GetMagicId() == MAGIC_20101 || + skill_meta->GetMagicId() == MAGIC_20201) ) { bullet_info.trace_target_uniid = c->GetSkillTargetId(); } diff --git a/server/gameserver/skill.cc b/server/gameserver/skill.cc index 707258a3..da8fd583 100644 --- a/server/gameserver/skill.cc +++ b/server/gameserver/skill.cc @@ -250,52 +250,52 @@ void Skill::InitActiveSkill() void Skill::InitPassiveSkill() { switch (meta->GetMagicId()) { - case MAGIC_SJXY: + case MAGIC_30101: { ProcSJXY(); } break; - case MAGIC_SSJS: + case MAGIC_30201: { ProcSSJS(); } break; - case MAGIC_JSHX: + case MAGIC_30301: { ProcJSHX(); } break; - case MAGIC_SWZB: + case MAGIC_30401: { ProcSWZB(); } break; - case MAGIC_CMXD: + case MAGIC_30501: { ProcCMXD(); } break; - case MAGIC_MYXY: + case MAGIC_30601: { ProcMYXY(); } break; - case MAGIC_GZJS: + case MAGIC_30701: { ProcGZJS(); } break; - case MAGIC_JYFH: + case MAGIC_30801: { ProcJYFH(); } break; - case MAGIC_FH: + case MAGIC_30901: { ProcFH(); } break; - case MAGIC_YSHF: + case MAGIC_31001: { ProcYSHF(); } @@ -441,7 +441,7 @@ void Skill::ProcJSHX() } #if 0 if (!owner->GetCurrWeapon()->skill_meta || - owner->GetCurrWeapon()->skill_meta->GetMagicId() != MAGIC_HLYZ) { + owner->GetCurrWeapon()->skill_meta->GetMagicId() != MAGIC_20801) { return; } #endif @@ -695,7 +695,7 @@ void Skill::ProcMYXY() (const a8::Args& args) { Skill* skill = args.Get(0); - if (skill->meta->GetMagicId() != MAGIC_HJHX) { + if (skill->meta->GetMagicId() != MAGIC_20201) { return; } owner->GetAbility()->AddSpeedAddition(speed_rate); @@ -746,7 +746,7 @@ void Skill::ProcGZJS() (const a8::Args& args) mutable { Bullet* bullet = args.Get(0); - if (!bullet->skill_meta || bullet->skill_meta->GetMagicId() != MAGIC_FG) { + if (!bullet->skill_meta || bullet->skill_meta->GetMagicId() != MAGIC_20401) { return; } if (!dmg_ruduce_timer.expired()) { @@ -996,7 +996,7 @@ void Skill::ProcSpecDirShotPhase(const mt::SkillPhase* phase) if (std::abs(owner->skill_dir_.x) > FLT_EPSILON || std::abs(owner->skill_dir_.y) > FLT_EPSILON) { float target_distance = 5; - if (meta->GetMagicId() == MAGIC_FG) { + if (meta->GetMagicId() == MAGIC_20401) { target_distance = meta->_number_meta->_float_range; } if (weapon_meta->equip_type() == EQUIP_TYPE_THROW && @@ -1020,12 +1020,12 @@ void Skill::ProcSpecDirShotPhase(const mt::SkillPhase* phase) }, &xtimer_attacher); } - if (meta->GetMagicId() == MAGIC_YLZ) { + if (meta->GetMagicId() == MAGIC_20301) { target_distance = std::max(0.0001f, target_distance); } if (bullet_meta && target_distance > 0.00001f) { int target_id = 0; - if (meta->GetMagicId() == MAGIC_HJHX) { + if (meta->GetMagicId() == MAGIC_20201) { target_distance = 0; owner->TryAddBuff(owner, 202013); owner->TryAddBuff(owner, 202014); @@ -1063,7 +1063,7 @@ void Skill::ProcNormalShotPhase(const mt::SkillPhase* phase) if (entity) { float target_distance = entity->GetPos().Distance2D2(owner->GetPos()); if (bullet_meta && target_distance > 0.00001f) { - if (meta->GetMagicId() == MAGIC_HJHX) { + if (meta->GetMagicId() == MAGIC_20201) { owner->TryAddBuff(owner, 202013); owner->TryAddBuff(owner, 202014); } diff --git a/server/gameserver/skillhelper.cc b/server/gameserver/skillhelper.cc index 47237ff2..3a7ff7a1 100644 --- a/server/gameserver/skillhelper.cc +++ b/server/gameserver/skillhelper.cc @@ -21,103 +21,103 @@ std::map SkillHelper::skill_magic_hash_; static int GetMagicSkillId(int magic_id) { switch (magic_id) { - case MAGIC_AXXF: + case MAGIC_20101: { return 20101; } break; - case MAGIC_SJYDHX: + case MAGIC_20701: { return 20701; } break; - case MAGIC_HLYZ: + case MAGIC_20801: { return 20801; } break; - case MAGIC_YMCZ: + case MAGIC_20901: { return 20901; } break; - case MAGIC_LDFY: + case MAGIC_21001: { return 21001; } break; - case MAGIC_HJHX: + case MAGIC_20201: { return 20201; } break; - case MAGIC_FG: + case MAGIC_20401: { return 20401; } break; - case MAGIC_WLFB: + case MAGIC_20601: { return 20601; } break; - case MAGIC_YLZ: + case MAGIC_20301: { return 20301; } break; - case MAGIC_YS: + case MAGIC_20501: { return 20501; } break; - case MAGIC_SJXY: + case MAGIC_30101: { return 30101; } break; - case MAGIC_SSJS: + case MAGIC_30201: { return 30701; } break; - case MAGIC_JSHX: + case MAGIC_30301: { return 30801; } break; - case MAGIC_SWZB: + case MAGIC_30401: { return 30901; } break; - case MAGIC_CMXD: + case MAGIC_30501: { return 31001; } break; - case MAGIC_MYXY: + case MAGIC_30601: { return 30201; } break; - case MAGIC_GZJS: + case MAGIC_30701: { return 30401; } break; - case MAGIC_JYFH: + case MAGIC_30801: { return 30601; } break; - case MAGIC_FH: + case MAGIC_30901: { return 30301; } break; - case MAGIC_YSHF: + case MAGIC_31001: { return 30501; } @@ -254,7 +254,7 @@ void SkillHelper::ProcBulletHitBuff(IBullet* bullet, Creature* c, int buff_uniid return; } switch (skill_meta->GetMagicId()) { - case MAGIC_AXXF: + case MAGIC_20101: { if (buff->meta->buff_effect() == kBET_Vertigo) { c->room->xtimer.ModifyTime @@ -347,8 +347,8 @@ bool SkillHelper::ProcBulletDmg(IBullet* bullet, Creature* target, float& finaly return false; } switch (skill_meta->GetMagicId()) { - case MAGIC_AXXF: - case MAGIC_FG: + case MAGIC_20101: + case MAGIC_20401: { finaly_dmg = (skill_meta->_number_meta->_float_ratio + @@ -389,8 +389,8 @@ void SkillHelper::ProcSummonObstacle(const mt::Skill* skill_meta, RoomObstacle* return; } switch (skill_meta->GetMagicId()) { - case MAGIC_WLFB: - case MAGIC_YLZ: + case MAGIC_20601: + case MAGIC_20301: { if (!ob->life_time_timer.expired()) { ob->room->xtimer.ModifyTime(ob->life_time_timer, diff --git a/server/gameserver/virtualbullet.cc b/server/gameserver/virtualbullet.cc index 406a0df8..9304d53e 100644 --- a/server/gameserver/virtualbullet.cc +++ b/server/gameserver/virtualbullet.cc @@ -182,7 +182,7 @@ void VirtualBullet::OnStrengthen(Obstacle* ob) const mt::Skill* skill_meta = room_ob->skill_meta; if (skill_meta && skill_meta->_number_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_WLFB: + case MAGIC_20601: { strengthen_wall = skill_meta->_number_meta->_float_ratio2; }