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@ -521,9 +521,7 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
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float total_atk = GetTotalAtk(bullet);
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float normal_dmg = total_atk * (1 - target->GetBattleContext()->GetDef() / 1000);
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if (bullet->GetStrengthenWall()) {
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normal_dmg *= 1.2f;
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}
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normal_dmg *= 1 + bullet->GetStrengthenWall();
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float crit = g_calc_dmg_context.is_crit ? GetCritRate(bullet) : 0;
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float dodge = IsDodge(bullet) ? GetDodgeRuduce(bullet) : 0;
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float finaly_dmg = normal_dmg * (1.0f + crit + dodge);
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