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@ -818,6 +818,9 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
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owner_.Get()->SendDebugMsg("数值: <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<");
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owner_.Get()->SendDebugMsg("数值: <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<");
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}
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}
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}
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}
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if (owner_.Get()->GetHeroMeta()->id() == 9011) {
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int i = 0;
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}
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#endif
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#endif
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float vEbc = 1.0f;
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float vEbc = 1.0f;
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@ -852,7 +855,7 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
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float vNormalDamageTakenRateIn = target->GetAbility()->GetAttr(kHAT_vNormalDamageTakenRateIn);
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float vNormalDamageTakenRateIn = target->GetAbility()->GetAttr(kHAT_vNormalDamageTakenRateIn);
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float vDmg = vAttack * vBullet / BDM * (1 + vNormalDamageDealtRateIn) * ( 1 + vNormalDamageTakenRateIn);
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float vDmg = vAttack * vBullet / BDM * (1 + vNormalDamageDealtRateIn) * ( 1 + vNormalDamageTakenRateIn);
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if (owner_.Get()->GetAbility()->HasAttr(kHVAT_DirectAtk)) {
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if (owner_.Get()->GetAbility()->HasAttr(kHVAT_DirectAtk)) {
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vDmg = owner_.Get()->GetAbility()->GetAttr(kHVAT_DirectAtk) / BDM * (1 + vNormalDamageDealtRateIn) * ( 1 + vNormalDamageTakenRateIn);
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vDmg = owner_.Get()->GetAbility()->GetAttr(kHVAT_DirectAtk) * vBullet / BDM * (1 + vNormalDamageDealtRateIn) * ( 1 + vNormalDamageTakenRateIn);
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}
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}
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float DDR = 0.0f;
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float DDR = 0.0f;
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