This commit is contained in:
aozhiwei 2024-03-14 20:25:32 +08:00
parent 5ae7aec473
commit ca97e53809

View File

@ -467,7 +467,7 @@ void InternalShot(Creature* c,
}
if (c->IsPlayer() || c->IsCar()) {
#ifdef MYDEBUG
a8::XPrintf("idx:%d offset:%f,%f,%f angle:%f old_angle:%f angle_xyz:%f,%f,%f %f %f gun_muzzle_position:%f,%f,%f pos:%f,%f,%f gun_id:%d t:%d fly_distance:%f\n",
a8::XPrintf("idx:%d offset:%f,%f,%f angle:%f old_angle:%f angle_xyz:%f,%f,%f %f %f gun_muzzle_position:%f,%f,%f pos:%f,%f,%f gun_id:%d t:%d fly_distance:%f delay_time:%d\n",
{
bulletIdx,
bullet_born_offset.x,
@ -488,7 +488,8 @@ void InternalShot(Creature* c,
bullet_born_pos.z,
weapon_meta->id(),
shot_animi_time,
fly_distance
fly_distance,
std::get<3>(tuple)
});
#endif
}
@ -523,6 +524,8 @@ void InternalShot(Creature* c,
if (weapon_meta->double_gun() &&
bulletIdx > (int)(bulletNum / 2)) {
bullet_info.hand = 1;
} else if (weapon_meta->hand() == 1) {
bullet_info.hand = 1;
}
#ifdef MYDEBUG1
if (bullet_info.trace_target_uniid) {