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@ -310,7 +310,7 @@ void InternalShot(Creature* c,
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glm::vec4 v = transform * gun_muzzle_position;
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bullet_born_offset = a8::Vec2(v.z *10*1, v.x*10*-1);
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bullet_born_pos = c->GetPos() + bullet_born_offset;
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if (c->IsPlayer()) {
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if (c->IsPlayer() || c->IsCar()) {
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#ifdef DEBUG
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a8::XPrintf("offset:%f,%f angle:%f old_angle:%f angle_xy:%f,%f %f %f gun_muzzle_position:%f,%f,%f pos:%f,%f\n",
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{bullet_born_offset.x,
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@ -590,20 +590,38 @@ private:
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float l_y = anim_xobj->At("l")->At("y")->AsXValue().GetDouble();
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float l_z = anim_xobj->At("l")->At("z")->AsXValue().GetDouble();
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float p3_t = anim_xobj->At("t")->AsXValue().GetDouble();
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float p3_x = anim_xobj->At("p3")->At("x")->AsXValue().GetDouble();
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float p3_y = anim_xobj->At("p3")->At("y")->AsXValue().GetDouble();
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float p3_z = anim_xobj->At("p3")->At("z")->AsXValue().GetDouble();
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float p3_t = 0;
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float p3_x = 0;
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float p3_y = 0;
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float p3_z = 0;
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if (anim_xobj->At("p3") && anim_xobj->At("p3")->IsObject()) {
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p3_t = anim_xobj->At("t")->AsXValue().GetDouble();
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p3_x = anim_xobj->At("p3")->At("x")->AsXValue().GetDouble();
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p3_y = anim_xobj->At("p3")->At("y")->AsXValue().GetDouble();
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p3_z = anim_xobj->At("p3")->At("z")->AsXValue().GetDouble();
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}
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float p4_t = anim_xobj->At("t")->AsXValue().GetDouble();
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float p4_x = anim_xobj->At("p4")->At("x")->AsXValue().GetDouble();
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float p4_y = anim_xobj->At("p4")->At("y")->AsXValue().GetDouble();
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float p4_z = anim_xobj->At("p4")->At("z")->AsXValue().GetDouble();
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float p4_t = 0;
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float p4_x = 0;
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float p4_y = 0;
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float p4_z = 0;
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if (anim_xobj->At("p4") && anim_xobj->At("p4")->IsObject()) {
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p4_t = anim_xobj->At("t")->AsXValue().GetDouble();
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p4_x = anim_xobj->At("p4")->At("x")->AsXValue().GetDouble();
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p4_y = anim_xobj->At("p4")->At("y")->AsXValue().GetDouble();
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p4_z = anim_xobj->At("p4")->At("z")->AsXValue().GetDouble();
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}
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float p5_t = anim_xobj->At("t")->AsXValue().GetDouble();
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float p5_x = anim_xobj->At("p5")->At("x")->AsXValue().GetDouble();
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float p5_y = anim_xobj->At("p5")->At("y")->AsXValue().GetDouble();
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float p5_z = anim_xobj->At("p5")->At("z")->AsXValue().GetDouble();
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float p5_t = 0;
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float p5_x = 0;
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float p5_y = 0;
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float p5_z = 0;
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if (anim_xobj->At("p5") && anim_xobj->At("p5")->IsObject()) {
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p5_t = anim_xobj->At("t")->AsXValue().GetDouble();
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p5_x = anim_xobj->At("p5")->At("x")->AsXValue().GetDouble();
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p5_y = anim_xobj->At("p5")->At("y")->AsXValue().GetDouble();
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p5_z = anim_xobj->At("p5")->At("z")->AsXValue().GetDouble();
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}
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{
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MetaData::Player* hero_meta = MetaMgr::Instance()->GetPlayer(hero_id);
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@ -668,9 +686,12 @@ private:
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float y = equip_xobj->At("y")->AsXValue().GetDouble();
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float z = equip_xobj->At("z")->AsXValue().GetDouble();
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float movex = equip_xobj->At("movex")->AsXValue().GetDouble();
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float movey = equip_xobj->At("movey")->AsXValue().GetDouble();
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float movez = equip_xobj->At("movez")->AsXValue().GetDouble();
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float movex = equip_xobj->At("movex") ?
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equip_xobj->At("movex")->AsXValue().GetDouble() : 0;
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float movey = equip_xobj->At("movey") ?
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equip_xobj->At("movey")->AsXValue().GetDouble() : 0;
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float movez = equip_xobj->At("movez") ?
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equip_xobj->At("movez")->AsXValue().GetDouble() : 0;
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(equip_id);
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if (equip_meta) {
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