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@ -731,7 +731,11 @@ void Player::HumanInteraction(Human* hum)
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void Player::ProcSkillList()
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void Player::ProcSkillList()
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{
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{
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std::vector<int> skill_list;
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std::vector<int> skill_list;
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GetBattleContext()->GetSkillList(skill_list);
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if (room->IsNewBieRoom()) {
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skill_list = mt::Param::s().newbie_room_skills;
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} else {
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GetBattleContext()->GetSkillList(skill_list);
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}
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for (auto& skill_id : skill_list) {
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for (auto& skill_id : skill_list) {
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AddSkill(skill_id);
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AddSkill(skill_id);
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}
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}
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