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@ -979,7 +979,7 @@ void Creature::DoSkill(int skill_id,
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Skill* skill = GetSkill(skill_id);
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if (skill && CanUseSkill(skill_id)) {
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#if 1
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if (IsPlayer()) {
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if (IsPlayer() && AsPlayer()->IsClientMove()) {
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Position pos;
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pos.FromGlmVec3(*GetClientCurrPos());
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if (GetPos().Distance2D2(pos) > 100) {
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