diff --git a/server/gameserver/bullet.cc b/server/gameserver/bullet.cc index 1f51e24a..05f6e186 100644 --- a/server/gameserver/bullet.cc +++ b/server/gameserver/bullet.cc @@ -1151,7 +1151,8 @@ void Bullet::ReportHookHitPos(int hit_obj_uniid, const glm::vec3& hit_pos) return; } if (sender.Get()) { - float distance = GetPos().Distance2D2(hit_pos) + 3; + //float distance = GetPos().Distance2D2(hit_pos) + 3; + float distance = gun_meta->range() + 1; GetMutablePos().FromGlmVec3(hit_pos); room->grid_service->MoveBullet(this); BulletCheckResult result;