diff --git a/server/gameserver/shot.cc b/server/gameserver/shot.cc index e3dc445f..00b23f16 100644 --- a/server/gameserver/shot.cc +++ b/server/gameserver/shot.cc @@ -152,7 +152,6 @@ static void InternalCreateBullet(BulletInfo& bullet_info) if (bullet_info.recoil_force > 0) { if (c->GetCurrWeapon()->ammo <= 0) { c->DoRecoilForce(bullet_info.recoil_force); - // 999 #if 1 bullet_info.bullet_born_pos = bullet_info.bullet_born_pos; #else @@ -176,14 +175,12 @@ static void InternalCreateBullet(BulletInfo& bullet_info) bullet_born_angle * A8_PI, glm::vec3(0.0, 1.0, 0.0)); glm::vec4 gun_muzzle_position(0.0, 0.0, 0.0, 0.0); - #if 1 CalcGunMuzzlePosition(c, bullet_info.weapon_meta, bullet_info.shot_animi, gun_muzzle_position, bullet_info.bullet_idx, bullet_info.bullet_num); - #endif glm::vec4 v = transform * gun_muzzle_position; bullet_born_offset = a8::Vec2(v.z *10*1, v.x*10*-1); // 999