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@ -697,6 +697,7 @@ void Human::FillMFTeamData(Human* hum, cs::MFTeamData* team_data, bool is_game_o
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team_data->set_team_id(team_id);
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team_data->set_player_id(GetUniId());
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team_data->set_player_id(meta->i->id());
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team_data->set_score(stats.pve_score);
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if (is_game_over || !real_dead || room->GetFrameNo() - GetRealDeadFrameNo(room) < 4) {
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TypeConvert::ToPb(GetPos(), team_data->mutable_pos());
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@ -643,6 +643,7 @@ message MFTeamData
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optional string user_data = 60 [default = ""]; //用户自定义数据(只同步一次)
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optional int32 can_follow = 62 [default = 0]; //是否可跟随
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optional int32 score = 63 [default = 0]; //pve模式积分
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optional int32 hero_id = 64 [default = 0]; //英雄id(只同步一次)
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//一下字段只在结算的时候该字段才有内容
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optional string account_id = 10; //账号id
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