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@ -101,6 +101,7 @@ class Human : public Creature
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long long dead_frameno = 0;
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long long dead_frameno = 0;
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long long real_dead_frameno = 0;
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long long real_dead_frameno = 0;
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int sort_id = 0;
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int sort_id = 0;
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int is_client_move = 0;
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Weapon default_weapon;
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Weapon default_weapon;
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@ -166,6 +166,8 @@ private:
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long long last_cmmove_frameno_ = 0;
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long long last_cmmove_frameno_ = 0;
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a8::XTimerWp watch_war_req_timer_;
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a8::XTimerWp watch_war_req_timer_;
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glm::vec3 move_target_pos_ = GlmHelper::ZERO;
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#ifdef MYDEBUG
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#ifdef MYDEBUG
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std::vector<int> last_interaction_objids_;
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std::vector<int> last_interaction_objids_;
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long long last_interaction_frameno_ = 0;
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long long last_interaction_frameno_ = 0;
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