From cfc8789c701f44a9d8f6dea3984b1301ff573e93 Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Fri, 10 Mar 2023 19:03:57 +0800 Subject: [PATCH] 1 --- server/gameserver/buff/batch_add.cc | 2 ++ server/gameserver/creature.cc | 2 +- server/gameserver/player.cc | 2 +- server/gameserver/shot.cc | 4 ++-- 4 files changed, 6 insertions(+), 4 deletions(-) diff --git a/server/gameserver/buff/batch_add.cc b/server/gameserver/buff/batch_add.cc index 97c064cb..821c8b08 100644 --- a/server/gameserver/buff/batch_add.cc +++ b/server/gameserver/buff/batch_add.cc @@ -26,11 +26,13 @@ void BatchAddBuff::Activate() if (rnd < std::get<1>(items[0])){ const mt::Buff* buff_meta = mt::Buff::GetById(std::get<0>(items[0])); if (buff_meta) { + #if 0 a8::XPrintf("BatchAddBuff:%d %s\n", { buff_meta->buff_id(), buff_meta->name() }); + #endif owner->AddBuff(caster_.Get(), buff_meta, skill_meta); } } diff --git a/server/gameserver/creature.cc b/server/gameserver/creature.cc index 4eda4fae..076d5a50 100644 --- a/server/gameserver/creature.cc +++ b/server/gameserver/creature.cc @@ -324,7 +324,7 @@ int Creature::AddBuff(Creature* caster, if (!buff->meta->only_server()) { room->frame_event.AddBuff(GetWeakPtrRef(), buff.get()); } -#ifdef DEBUG +#ifdef DEBUG1 { SendDebugMsg(a8::Format("添加buff_id:%d effect:%d %s params:%d,%d,%d,%d,%d uniid:%d dur:%d", { diff --git a/server/gameserver/player.cc b/server/gameserver/player.cc index 850e095e..7b5e43cd 100644 --- a/server/gameserver/player.cc +++ b/server/gameserver/player.cc @@ -861,7 +861,7 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg) } } } -#ifdef DEBUG +#ifdef DEBUG1 a8::XPrintf("attack_dir:%f,%f,%f cli_dir:%f,%f,%f\n", { GetAttackDir().x, diff --git a/server/gameserver/shot.cc b/server/gameserver/shot.cc index 05b2a11c..a80f875f 100644 --- a/server/gameserver/shot.cc +++ b/server/gameserver/shot.cc @@ -219,7 +219,7 @@ static void InternalCreateBullet(BulletInfo& bullet_info) #ifdef DEBUG1 a8::XPrintf("CreateBullet uniid:%d frameno:%d\n", {bullet_uniid, c->room->GetFrameNo()}); #endif -#ifdef DEBUG +#ifdef DEBUG1 if (c->IsPlayer()) { a8::XPrintf("bullet_born_pos:%f,%f,%f bullet_dir:%f,%f,%f pos:%f,%f,%f\n", { @@ -453,7 +453,7 @@ void InternalShot(Creature* c, bullet_born_offset = glm::vec3(v.z *10*1, v.y, v.x*10*-1); bullet_born_pos = c->GetPos().ToGlmVec3() + bullet_born_offset; if (c->IsPlayer() || c->IsCar()) { -#ifdef DEBUG +#ifdef DEBUG1 a8::XPrintf("idx:%d offset:%f,%f,%f angle:%f old_angle:%f angle_xyz:%f,%f,%f %f %f gun_muzzle_position:%f,%f,%f pos:%f,%f,%f gun_id:%d t:%d\n", { bulletIdx,