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@ -475,7 +475,8 @@ enum PolyExtDataFlag_e
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A8_DECLARE_ENUM(TimerUserEvent_e,
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A8_DECLARE_ENUM(TimerUserEvent_e,
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kCheckShotHoldStateTimerEvent = 100,
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kCheckShotHoldStateTimerEvent = 100,
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kShenBaoAddTimeTimerEvent,
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kShenBaoAddTimeTimerEvent,
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kAddDjsHaloRangeTimerEvent
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kActiveDjsSkillTimerEvent,
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kDeactiveDjsSkillTimerEvent
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);
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);
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const char* const PROJ_NAME_FMT = "game%d_gameserver";
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const char* const PROJ_NAME_FMT = "game%d_gameserver";
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@ -3340,8 +3340,6 @@ int Human::GetTeamMode()
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return GetTeam()->GetMemberNum() <= 1 ? 0 : 1;
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return GetTeam()->GetMemberNum() <= 1 ? 0 : 1;
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}
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}
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void Human::CalcAssists(Human* target)
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void Human::CalcAssists(Human* target)
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{
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{
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if (GetTeam() && GetTeam()->GetMemberNum() > 1) {
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if (GetTeam() && GetTeam()->GetMemberNum() > 1) {
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@ -628,45 +628,123 @@ void Skill::Proc30501TZ()
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void Skill::Proc30601DJS()
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void Skill::Proc30601DJS()
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{
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{
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a8::XTimerWp timer = owner->room->xtimer.SetIntervalWpEx
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a8::XTimerWp passive_skill_timer;
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{
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const mt::Skill* active_skill_meta = nullptr;
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std::set<Human*> in_range_humans;
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auto on_enter =
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[] (Human* num)
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{
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};
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auto on_stay =
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[] (Human* hum)
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{
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};
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auto on_leave =
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[] (Human* hum)
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{
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};
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passive_skill_timer = owner->room->xtimer.SetIntervalWpEx
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(
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(
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SERVER_FRAME_RATE,
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SERVER_FRAME_RATE,
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[this] (int event, const a8::Args* args)
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[this, in_range_humans, active_skill_meta, on_enter, on_stay, on_leave]
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(int event, const a8::Args* args) mutable
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{
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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if (a8::TIMER_EXEC_EVENT == event) {
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if (!owner->dead) {
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if (!owner->dead) {
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float range = meta->_number_meta->_float_range2;
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float resume_hp = meta->_number_meta->resume();
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int size = 0;
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std::array<Human*, MAX_TEAM_NUM> hit_humans;
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owner->GetTeam()->TraverseMembers
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owner->GetTeam()->TraverseMembers
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(
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(
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[this] (Human* hum)
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[this, range, hit_humans, &size] (Human* hum) mutable
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{
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{
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if (owner != hum &&
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if (owner != hum &&
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Collision::CheckCC(owner, owner->GetRadius(),
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Collision::CheckCC(owner, owner->GetRadius(),
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hum, meta->_number_meta->_float_range2)) {
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hum, range)) {
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if (hum->GetHP() < hum->GetMaxHP()) {
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if (size < MAX_TEAM_NUM) {
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hum->AddHp(hum->GetMaxHP() * meta->_number_meta->resume());
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hit_humans[size++] = hum;
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}
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}
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}
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}
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return true;
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return true;
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});
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});
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std::vector<Human*> leave_humans;
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for (Human* hum : in_range_humans) {
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bool found = false;
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for (int i = 0; i < size; ++i){
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if (hit_humans[i] == hum) {
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found = true;
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break;
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}
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}
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}
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}
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if (!found) {
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on_leave(hum);
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leave_humans.push_back(hum);
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}
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}
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for (Human* hum : leave_humans) {
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in_range_humans.erase(hum);
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}
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for (int i = 0; i < size; ++i){
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if (in_range_humans.find(hit_humans[i]) == in_range_humans.end()) {
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on_enter(hit_humans[i]);
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in_range_humans.insert(hit_humans[i]);
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} else {
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on_stay(hit_humans[i]);
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}
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}
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}
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} else if (kActiveDjsSkillTimerEvent == event) {
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active_skill_meta = args->Get<const mt::Skill*>(0);
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//owner->GetAbility()->AddSpeedRuduce(active_skill_meta->_number_meta->speed());
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} else if (kDeactiveDjsSkillTimerEvent == event) {
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//owner->GetAbility()->DecSpeedRuduce(active_skill_meta->_number_meta->speed());
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active_skill_meta = nullptr;
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}
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},
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},
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&xtimer_attacher);
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&xtimer_attacher);
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}
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{
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a8::XTimerWp active_skill_timer;
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owner->GetTrigger()->AddListener
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owner->GetTrigger()->AddListener
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(
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(
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kUseSkillEvent,
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kUseSkillEvent,
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[this, timer] (const a8::Args& args) mutable
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[this, passive_skill_timer, active_skill_timer] (const a8::Args& args) mutable
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{
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{
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if (!timer.expired()) {
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if (passive_skill_timer.expired()) {
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return;
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}
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Skill* skill = args.Get<Skill*>(0);
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Skill* skill = args.Get<Skill*>(0);
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if (skill->meta->GetMagicId() == MAGIC_20601_DJS) {
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if (skill->meta->GetMagicId() == MAGIC_20601_DJS) {
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a8::Args args({});
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if (!active_skill_timer.expired()) {
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owner->room->xtimer.FireEvent(timer, kAddDjsHaloRangeTimerEvent, &args);
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return;
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}
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}
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a8::Args event_args({skill->meta});
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owner->room->xtimer.FireEvent(passive_skill_timer,
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kActiveDjsSkillTimerEvent,
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&event_args);
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active_skill_timer = owner->room->xtimer.SetTimeoutWpEx
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(
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skill->meta->_number_meta->_float_time / FRAME_RATE_MS,
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[this, passive_skill_timer] (int event, const a8::Args* args) mutable
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{
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if (a8::TIMER_DELETE_EVENT == event) {
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a8::Args event_args({});
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owner->room->xtimer.FireEvent(passive_skill_timer,
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kDeactiveDjsSkillTimerEvent,
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&event_args);
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}
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},
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&xtimer_attacher);
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}
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}
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}
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}
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);
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);
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}
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}
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}
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void Skill::Proc30701BAO()
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void Skill::Proc30701BAO()
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