This commit is contained in:
aozhiwei 2023-03-28 20:39:48 +08:00
parent 839594861f
commit d07e83656a

View File

@ -609,11 +609,10 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
float total_atk = GetTotalAtk(bullet);
if (bullet->GetSkillMeta() && bullet->GetSkillMeta()->_number_meta) {
switch (bullet->GetSkillMeta()->GetMagicId()) {
case MAGIC_20801_LONG:
case MAGIC_20201_HX:
{
total_atk = bullet->GetSkillMeta()->_number_meta->damage() +
bullet->GetSkillMeta()->_number_meta->damage() * GetHeroTotalAtk();
bullet->GetSkillMeta()->_number_meta->damage_addition() * GetHeroTotalAtk();
}
break;
default: