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server/gameserver/mt/Map.cc
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66
server/gameserver/mt/Map.cc
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@ -0,0 +1,66 @@
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#include "precompile.h"
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#include "mt/Map.h"
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IMPL_TABLE(mt::Map)
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namespace mt
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{
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void Map::Init1()
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{
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#if DEBUG
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scale_ = 0.1f;
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#else
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#endif
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rand_space = 0;
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{
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std::vector<std::string> strings;
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a8::Split(template_list(), strings, '|');
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#if 0
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for (auto& str : strings) {
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std::vector<std::string> strings2;
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a8::Split(str, strings2, ':');
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assert(strings2.size() == 2);
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rand_space += a8::XValue(strings2[1]).GetInt();
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template_list.push_back(std::make_tuple(
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strings2[0],
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rand_space
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));
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}
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#endif
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}
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}
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void Map::Init2()
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{
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}
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std::string Map::RandTemplate()
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{
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}
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int Map::GetCarLimit(int car_id)
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{
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}
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glm::vec3 Map::GetCenter() const
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{
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}
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int Map::RandSafeArea() const
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{
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}
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bool Map::IsPveMap() const
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{
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}
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}
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36
server/gameserver/mt/Map.h
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36
server/gameserver/mt/Map.h
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#pragma once
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#include "mt/macro.h"
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#include "mtb/Map.h"
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namespace mt
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{
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DECLARE_ID_TABLE(Map, mtb::Map,
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"map@map.csv",
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"map_id")
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public:
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std::vector<std::tuple<std::string, int>> template_list_;
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int rand_space = 0;
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std::vector<int> airdrops;
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std::vector<int> airraids;
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int refresh_robot_min_num = 0;
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int refresh_robot_max_num = 0;
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int refresh_robot_min_time = 0;
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int refresh_robot_max_time = 0;
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std::vector<int> buff_list;
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glm::vec3 first_safearea_center;
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std::map<int, int> car_num_limit;
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std::vector<int> safearea_list;
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std::string RandTemplate();
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int GetCarLimit(int car_id);
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glm::vec3 GetCenter() const;
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int RandSafeArea() const;
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bool IsPveMap() const;
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void Init1();
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void Init2();
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};
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}
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@ -172,19 +172,19 @@ namespace mt
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int Param::GetIntParam(const std::string& param_name, int def_val)
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{
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auto p = GetByName(param_name);
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return p ? a8::XValue(p->get_param_value()).GetInt() : def_val;
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return p ? a8::XValue(p->param_value()).GetInt() : def_val;
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}
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double Param::GetFloatParam(const std::string& param_name, double def_val)
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{
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auto p = GetByName(param_name);
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return p ? a8::XValue(p->get_param_value()).GetDouble() : def_val;
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return p ? a8::XValue(p->param_value()).GetDouble() : def_val;
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}
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std::string Param::GetStringParam(const std::string& param_name, const char* def_val)
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{
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auto p = GetByName(param_name);
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return p ? a8::XValue(p->get_param_value()).GetString() : def_val;
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return p ? a8::XValue(p->param_value()).GetString() : def_val;
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}
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}
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public:
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a8::reflect::Class* GetClass() const;
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int get_id() const { return id_; };
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int get_pursuit_radius() const { return pursuit_radius_; };
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int get_attack_interval() const { return attack_interval_; };
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int get_attack_times() const { return attack_times_; };
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int get_attack_type() const { return attack_type_; };
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int get_shot_offset_angle() const { return shot_offset_angle_; };
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const std::string get_random_move_idle_time() const { return random_move_idle_time_; };
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const std::string get_random_move_time() const { return random_move_time_; };
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int get_attack_range() const { return attack_range_; };
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float get_attack_rate() const { return attack_rate_; };
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int get_ai_mode() const { return ai_mode_; };
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int get_ai_kind() const { return ai_kind_; };
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const std::string get_param1() const { return param1_; };
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const std::string get_param2() const { return param2_; };
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const std::string get_param3() const { return param3_; };
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const std::string get_param4() const { return param4_; };
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const std::string get_param5() const { return param5_; };
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int get_peace_time() const { return peace_time_; };
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int id() const { return id_; };
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int pursuit_radius() const { return pursuit_radius_; };
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int attack_interval() const { return attack_interval_; };
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int attack_times() const { return attack_times_; };
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int attack_type() const { return attack_type_; };
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int shot_offset_angle() const { return shot_offset_angle_; };
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const std::string random_move_idle_time() const { return random_move_idle_time_; };
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const std::string random_move_time() const { return random_move_time_; };
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int attack_range() const { return attack_range_; };
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float attack_rate() const { return attack_rate_; };
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int ai_mode() const { return ai_mode_; };
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int ai_kind() const { return ai_kind_; };
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const std::string param1() const { return param1_; };
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const std::string param2() const { return param2_; };
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const std::string param3() const { return param3_; };
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const std::string param4() const { return param4_; };
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const std::string param5() const { return param5_; };
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int peace_time() const { return peace_time_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_pursuit_radius() const { return __flags__.test(1);};
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public:
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a8::reflect::Class* GetClass() const;
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int get_id() const { return id_; };
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int get_time() const { return time_; };
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int get_appear_time() const { return appear_time_; };
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const std::string get_drop_id() const { return drop_id_; };
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int id() const { return id_; };
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int time() const { return time_; };
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int appear_time() const { return appear_time_; };
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const std::string drop_id() const { return drop_id_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_time() const { return __flags__.test(1);};
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public:
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a8::reflect::Class* GetClass() const;
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int get_id() const { return id_; };
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const std::string get_start_point() const { return start_point_; };
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const std::string get_end_point() const { return end_point_; };
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float get_plane_speed() const { return plane_speed_; };
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int get_weight() const { return weight_; };
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int get_map_id() const { return map_id_; };
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int id() const { return id_; };
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const std::string start_point() const { return start_point_; };
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const std::string end_point() const { return end_point_; };
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float plane_speed() const { return plane_speed_; };
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int weight() const { return weight_; };
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int map_id() const { return map_id_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_start_point() const { return __flags__.test(1);};
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public:
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a8::reflect::Class* GetClass() const;
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int get_id() const { return id_; };
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int get_time() const { return time_; };
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int get_appear_time() const { return appear_time_; };
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const std::string get_bomb_id() const { return bomb_id_; };
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const std::string get_raid_wave() const { return raid_wave_; };
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float get_rad() const { return rad_; };
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int id() const { return id_; };
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int time() const { return time_; };
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int appear_time() const { return appear_time_; };
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const std::string bomb_id() const { return bomb_id_; };
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const std::string raid_wave() const { return raid_wave_; };
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float rad() const { return rad_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_time() const { return __flags__.test(1);};
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public:
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a8::reflect::Class* GetClass() const;
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int get_attr_id() const { return attr_id_; };
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const std::string get_attr_cname() const { return attr_cname_; };
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const std::string get_attr_ename() const { return attr_ename_; };
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int attr_id() const { return attr_id_; };
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const std::string attr_cname() const { return attr_cname_; };
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const std::string attr_ename() const { return attr_ename_; };
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bool has_attr_id() const { return __flags__.test(0);};
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bool has_attr_cname() const { return __flags__.test(1);};
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public:
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a8::reflect::Class* GetClass() const;
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int get_buff_id() const { return buff_id_; };
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const std::string get_name() const { return name_; };
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int get_buff_target() const { return buff_target_; };
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int get_buff_effect() const { return buff_effect_; };
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int get_trigger_type() const { return trigger_type_; };
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const std::string get_buff_param1() const { return buff_param1_; };
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const std::string get_buff_param2() const { return buff_param2_; };
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const std::string get_buff_param3() const { return buff_param3_; };
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const std::string get_buff_param4() const { return buff_param4_; };
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const std::string get_buff_param5() const { return buff_param5_; };
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float get_duration_time() const { return duration_time_; };
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float get_buff_valueup() const { return buff_valueup_; };
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const std::string get_immune_buffeffect_list() const { return immune_buffeffect_list_; };
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const std::string get_post_remove_action() const { return post_remove_action_; };
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int get_only_server() const { return only_server_; };
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int get_only_self() const { return only_self_; };
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int get_depend_effect() const { return depend_effect_; };
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const std::string get_child_buff() const { return child_buff_; };
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int get_coexist_num() const { return coexist_num_; };
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int get_dead_valid() const { return dead_valid_; };
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int get_buff_interval() const { return buff_interval_; };
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const std::string get_tag() const { return tag_; };
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int get_post_battle_valid() const { return post_battle_valid_; };
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const std::string get_only_spec_race() const { return only_spec_race_; };
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const std::string get_exclude_spec_race() const { return exclude_spec_race_; };
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int get_dead_remove() const { return dead_remove_; };
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int get_no_immune() const { return no_immune_; };
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int get_lock_move() const { return lock_move_; };
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int get_lock_dir() const { return lock_dir_; };
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int get_disable_shot() const { return disable_shot_; };
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int get_disable_useskill() const { return disable_useskill_; };
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int buff_id() const { return buff_id_; };
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const std::string name() const { return name_; };
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int buff_target() const { return buff_target_; };
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int buff_effect() const { return buff_effect_; };
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int trigger_type() const { return trigger_type_; };
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const std::string buff_param1() const { return buff_param1_; };
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const std::string buff_param2() const { return buff_param2_; };
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const std::string buff_param3() const { return buff_param3_; };
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const std::string buff_param4() const { return buff_param4_; };
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const std::string buff_param5() const { return buff_param5_; };
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float duration_time() const { return duration_time_; };
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float buff_valueup() const { return buff_valueup_; };
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const std::string immune_buffeffect_list() const { return immune_buffeffect_list_; };
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const std::string post_remove_action() const { return post_remove_action_; };
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int only_server() const { return only_server_; };
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int only_self() const { return only_self_; };
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int depend_effect() const { return depend_effect_; };
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const std::string child_buff() const { return child_buff_; };
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int coexist_num() const { return coexist_num_; };
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int dead_valid() const { return dead_valid_; };
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int buff_interval() const { return buff_interval_; };
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const std::string tag() const { return tag_; };
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int post_battle_valid() const { return post_battle_valid_; };
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const std::string only_spec_race() const { return only_spec_race_; };
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const std::string exclude_spec_race() const { return exclude_spec_race_; };
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int dead_remove() const { return dead_remove_; };
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int no_immune() const { return no_immune_; };
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int lock_move() const { return lock_move_; };
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int lock_dir() const { return lock_dir_; };
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int disable_shot() const { return disable_shot_; };
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int disable_useskill() const { return disable_useskill_; };
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bool has_buff_id() const { return __flags__.test(0);};
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bool has_name() const { return __flags__.test(1);};
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public:
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a8::reflect::Class* GetClass() const;
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int get_id() const { return id_; };
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int get_level() const { return level_; };
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int get_skill_id() const { return skill_id_; };
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const std::string get_attr_type() const { return attr_type_; };
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int get_max_lv() const { return max_lv_; };
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int id() const { return id_; };
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int level() const { return level_; };
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int skill_id() const { return skill_id_; };
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const std::string attr_type() const { return attr_type_; };
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int max_lv() const { return max_lv_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_level() const { return __flags__.test(1);};
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public:
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a8::reflect::Class* GetClass() const;
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int get_drop_id() const { return drop_id_; };
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const std::string get_item_id() const { return item_id_; };
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const std::string get_num() const { return num_; };
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const std::string get_weight() const { return weight_; };
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int get_type() const { return type_; };
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int drop_id() const { return drop_id_; };
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const std::string item_id() const { return item_id_; };
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const std::string num() const { return num_; };
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const std::string weight() const { return weight_; };
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int type() const { return type_; };
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bool has_drop_id() const { return __flags__.test(0);};
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bool has_item_id() const { return __flags__.test(1);};
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public:
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a8::reflect::Class* GetClass() const;
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int get_id() const { return id_; };
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int get_equip_type() const { return equip_type_; };
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int get_equip_subtype() const { return equip_subtype_; };
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int get_equip_lv() const { return equip_lv_; };
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int get_fire_mode() const { return fire_mode_; };
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int get_use_bullet() const { return use_bullet_; };
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int get_clip_volume() const { return clip_volume_; };
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int get_reload_time() const { return reload_time_; };
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int get_fire_rate() const { return fire_rate_; };
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int get_atk() const { return atk_; };
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int get_def() const { return def_; };
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int get_max_hp() const { return max_hp_; };
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int get_explosion_range() const { return explosion_range_; };
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int get_bullet_speed() const { return bullet_speed_; };
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int get_range() const { return range_; };
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int get_use_time() const { return use_time_; };
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int get_heal() const { return heal_; };
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int get_time() const { return time_; };
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const std::string get_volume() const { return volume_; };
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int get_bullet_rad() const { return bullet_rad_; };
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int get_group_num() const { return group_num_; };
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int get_is_luck() const { return is_luck_; };
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const std::string get_bullet_born_offset() const { return bullet_born_offset_; };
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float get_bullet_angle() const { return bullet_angle_; };
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const std::string get_name() const { return name_; };
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float get_rad() const { return rad_; };
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float get_rad2() const { return rad2_; };
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int get_buffid() const { return buffid_; };
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int get_drop_id() const { return drop_id_; };
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int get_explosion_effect() const { return explosion_effect_; };
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const std::string get_param1() const { return param1_; };
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const std::string get_param2() const { return param2_; };
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int get_reloadtype() const { return reloadtype_; };
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float get_recoil_force() const { return recoil_force_; };
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int get_missiles_time() const { return missiles_time_; };
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int get_heroid() const { return heroid_; };
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const std::string get_launch_dev() const { return launch_dev_; };
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const std::string get_power_time() const { return power_time_; };
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const std::string get_power_gun() const { return power_gun_; };
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const std::string get_power_buff() const { return power_buff_; };
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int get_through_teammate() const { return through_teammate_; };
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const std::string get_text_icon() const { return text_icon_; };
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const std::string get_special_damage_type() const { return special_damage_type_; };
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float get_max_oil() const { return max_oil_; };
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float get_average_oil() const { return average_oil_; };
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float get_atk_mech() const { return atk_mech_; };
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int get_use_scene() const { return use_scene_; };
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int get_ispenetrate() const { return ispenetrate_; };
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int get_is_penetrate_thing() const { return is_penetrate_thing_; };
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int get_reload_delay_time() const { return reload_delay_time_; };
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int get_cast_time() const { return cast_time_; };
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int get_aiming_cast_time() const { return aiming_cast_time_; };
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int get_auto_switch_weapon_time() const { return auto_switch_weapon_time_; };
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int get_quality() const { return quality_; };
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int get_explosion_damage_delay() const { return explosion_damage_delay_; };
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int get_bullet_consume_type() const { return bullet_consume_type_; };
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||||
const std::string get_inventory_slot() const { return inventory_slot_; };
|
||||
int get__inventory_slot() const { return _inventory_slot_; };
|
||||
float get_critical() const { return critical_; };
|
||||
float get_cri_damage() const { return cri_damage_; };
|
||||
int get_shootfire() const { return shootfire_; };
|
||||
const std::string get_hit_buff() const { return hit_buff_; };
|
||||
int get_auto_trace() const { return auto_trace_; };
|
||||
int get_trace_range() const { return trace_range_; };
|
||||
int get_double_gun() const { return double_gun_; };
|
||||
int id() const { return id_; };
|
||||
int equip_type() const { return equip_type_; };
|
||||
int equip_subtype() const { return equip_subtype_; };
|
||||
int equip_lv() const { return equip_lv_; };
|
||||
int fire_mode() const { return fire_mode_; };
|
||||
int use_bullet() const { return use_bullet_; };
|
||||
int clip_volume() const { return clip_volume_; };
|
||||
int reload_time() const { return reload_time_; };
|
||||
int fire_rate() const { return fire_rate_; };
|
||||
int atk() const { return atk_; };
|
||||
int def() const { return def_; };
|
||||
int max_hp() const { return max_hp_; };
|
||||
int explosion_range() const { return explosion_range_; };
|
||||
int bullet_speed() const { return bullet_speed_; };
|
||||
int range() const { return range_; };
|
||||
int use_time() const { return use_time_; };
|
||||
int heal() const { return heal_; };
|
||||
int time() const { return time_; };
|
||||
const std::string volume() const { return volume_; };
|
||||
int bullet_rad() const { return bullet_rad_; };
|
||||
int group_num() const { return group_num_; };
|
||||
int is_luck() const { return is_luck_; };
|
||||
const std::string bullet_born_offset() const { return bullet_born_offset_; };
|
||||
float bullet_angle() const { return bullet_angle_; };
|
||||
const std::string name() const { return name_; };
|
||||
float rad() const { return rad_; };
|
||||
float rad2() const { return rad2_; };
|
||||
int buffid() const { return buffid_; };
|
||||
int drop_id() const { return drop_id_; };
|
||||
int explosion_effect() const { return explosion_effect_; };
|
||||
const std::string param1() const { return param1_; };
|
||||
const std::string param2() const { return param2_; };
|
||||
int reloadtype() const { return reloadtype_; };
|
||||
float recoil_force() const { return recoil_force_; };
|
||||
int missiles_time() const { return missiles_time_; };
|
||||
int heroid() const { return heroid_; };
|
||||
const std::string launch_dev() const { return launch_dev_; };
|
||||
const std::string power_time() const { return power_time_; };
|
||||
const std::string power_gun() const { return power_gun_; };
|
||||
const std::string power_buff() const { return power_buff_; };
|
||||
int through_teammate() const { return through_teammate_; };
|
||||
const std::string text_icon() const { return text_icon_; };
|
||||
const std::string special_damage_type() const { return special_damage_type_; };
|
||||
float max_oil() const { return max_oil_; };
|
||||
float average_oil() const { return average_oil_; };
|
||||
float atk_mech() const { return atk_mech_; };
|
||||
int use_scene() const { return use_scene_; };
|
||||
int ispenetrate() const { return ispenetrate_; };
|
||||
int is_penetrate_thing() const { return is_penetrate_thing_; };
|
||||
int reload_delay_time() const { return reload_delay_time_; };
|
||||
int cast_time() const { return cast_time_; };
|
||||
int aiming_cast_time() const { return aiming_cast_time_; };
|
||||
int auto_switch_weapon_time() const { return auto_switch_weapon_time_; };
|
||||
int quality() const { return quality_; };
|
||||
int explosion_damage_delay() const { return explosion_damage_delay_; };
|
||||
int bullet_consume_type() const { return bullet_consume_type_; };
|
||||
const std::string inventory_slot() const { return inventory_slot_; };
|
||||
int _inventory_slot() const { return _inventory_slot_; };
|
||||
float critical() const { return critical_; };
|
||||
float cri_damage() const { return cri_damage_; };
|
||||
int shootfire() const { return shootfire_; };
|
||||
const std::string hit_buff() const { return hit_buff_; };
|
||||
int auto_trace() const { return auto_trace_; };
|
||||
int trace_range() const { return trace_range_; };
|
||||
int double_gun() const { return double_gun_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_equip_type() const { return __flags__.test(1);};
|
||||
|
@ -10,9 +10,9 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
const std::string get_attr_type() const { return attr_type_; };
|
||||
const std::string get_spera_attr() const { return spera_attr_; };
|
||||
int id() const { return id_; };
|
||||
const std::string attr_type() const { return attr_type_; };
|
||||
const std::string spera_attr() const { return spera_attr_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_attr_type() const { return __flags__.test(1);};
|
||||
|
@ -10,12 +10,12 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
float get_top() const { return top_; };
|
||||
float get_ranked_topx() const { return ranked_topx_; };
|
||||
float get_kills_topx() const { return kills_topx_; };
|
||||
float get_hero_topx() const { return hero_topx_; };
|
||||
float get_weapon_topx() const { return weapon_topx_; };
|
||||
float get_survival_topx() const { return survival_topx_; };
|
||||
float top() const { return top_; };
|
||||
float ranked_topx() const { return ranked_topx_; };
|
||||
float kills_topx() const { return kills_topx_; };
|
||||
float hero_topx() const { return hero_topx_; };
|
||||
float weapon_topx() const { return weapon_topx_; };
|
||||
float survival_topx() const { return survival_topx_; };
|
||||
|
||||
bool has_top() const { return __flags__.test(0);};
|
||||
bool has_ranked_topx() const { return __flags__.test(1);};
|
||||
|
@ -10,10 +10,10 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
int get_quality() const { return quality_; };
|
||||
int get_gold_limit() const { return gold_limit_; };
|
||||
int get_lucky() const { return lucky_; };
|
||||
int id() const { return id_; };
|
||||
int quality() const { return quality_; };
|
||||
int gold_limit() const { return gold_limit_; };
|
||||
int lucky() const { return lucky_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_quality() const { return __flags__.test(1);};
|
||||
|
@ -10,11 +10,11 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
int get_talent_id() const { return talent_id_; };
|
||||
int get_talent_lv() const { return talent_lv_; };
|
||||
int get_addtype() const { return addtype_; };
|
||||
const std::string get_addattr() const { return addattr_; };
|
||||
int id() const { return id_; };
|
||||
int talent_id() const { return talent_id_; };
|
||||
int talent_lv() const { return talent_lv_; };
|
||||
int addtype() const { return addtype_; };
|
||||
const std::string addattr() const { return addattr_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_talent_id() const { return __flags__.test(1);};
|
||||
|
@ -10,10 +10,10 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
int get_quality() const { return quality_; };
|
||||
int get_gold_limit() const { return gold_limit_; };
|
||||
int get_lucky() const { return lucky_; };
|
||||
int id() const { return id_; };
|
||||
int quality() const { return quality_; };
|
||||
int gold_limit() const { return gold_limit_; };
|
||||
int lucky() const { return lucky_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_quality() const { return __flags__.test(1);};
|
||||
|
@ -10,16 +10,16 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
int get_type() const { return type_; };
|
||||
int get_sub_type() const { return sub_type_; };
|
||||
int get_quality() const { return quality_; };
|
||||
int get_use() const { return use_; };
|
||||
int get_skinid() const { return skinid_; };
|
||||
int get_isdefaultskin() const { return isdefaultskin_; };
|
||||
int get_playerid() const { return playerid_; };
|
||||
int get_relationship() const { return relationship_; };
|
||||
const std::string get_name() const { return name_; };
|
||||
int id() const { return id_; };
|
||||
int type() const { return type_; };
|
||||
int sub_type() const { return sub_type_; };
|
||||
int quality() const { return quality_; };
|
||||
int use() const { return use_; };
|
||||
int skinid() const { return skinid_; };
|
||||
int isdefaultskin() const { return isdefaultskin_; };
|
||||
int playerid() const { return playerid_; };
|
||||
int relationship() const { return relationship_; };
|
||||
const std::string name() const { return name_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_type() const { return __flags__.test(1);};
|
||||
|
@ -10,9 +10,9 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_kill_num() const { return kill_num_; };
|
||||
int get_parameter() const { return parameter_; };
|
||||
int get_parameter2() const { return parameter2_; };
|
||||
int kill_num() const { return kill_num_; };
|
||||
int parameter() const { return parameter_; };
|
||||
int parameter2() const { return parameter2_; };
|
||||
|
||||
bool has_kill_num() const { return __flags__.test(0);};
|
||||
bool has_parameter() const { return __flags__.test(1);};
|
||||
|
@ -10,8 +10,8 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_kill_num() const { return kill_num_; };
|
||||
float get_parameter() const { return parameter_; };
|
||||
int kill_num() const { return kill_num_; };
|
||||
float parameter() const { return parameter_; };
|
||||
|
||||
bool has_kill_num() const { return __flags__.test(0);};
|
||||
bool has_parameter() const { return __flags__.test(1);};
|
||||
|
@ -10,24 +10,24 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_map_id() const { return map_id_; };
|
||||
const std::string get_template_list() const { return template_list_; };
|
||||
const std::string get_map_name() const { return map_name_; };
|
||||
float get_map_width() const { return map_width_; };
|
||||
float get_map_height() const { return map_height_; };
|
||||
const std::string get_airdrops() const { return airdrops_; };
|
||||
int get_terminator_airdrop() const { return terminator_airdrop_; };
|
||||
int get_player() const { return player_; };
|
||||
const std::string get_refresh_robot() const { return refresh_robot_; };
|
||||
int get_map_mode() const { return map_mode_; };
|
||||
const std::string get_safearea() const { return safearea_; };
|
||||
const std::string get_game_start_buff_list() const { return game_start_buff_list_; };
|
||||
const std::string get_map_pic() const { return map_pic_; };
|
||||
const std::string get_first_safearea_center() const { return first_safearea_center_; };
|
||||
int get_init_gas_ring() const { return init_gas_ring_; };
|
||||
const std::string get_airraids() const { return airraids_; };
|
||||
const std::string get_car_num_limit() const { return car_num_limit_; };
|
||||
float get_scale() const { return scale_; };
|
||||
int map_id() const { return map_id_; };
|
||||
const std::string template_list() const { return template_list_; };
|
||||
const std::string map_name() const { return map_name_; };
|
||||
float map_width() const { return map_width_; };
|
||||
float map_height() const { return map_height_; };
|
||||
const std::string airdrops() const { return airdrops_; };
|
||||
int terminator_airdrop() const { return terminator_airdrop_; };
|
||||
int player() const { return player_; };
|
||||
const std::string refresh_robot() const { return refresh_robot_; };
|
||||
int map_mode() const { return map_mode_; };
|
||||
const std::string safearea() const { return safearea_; };
|
||||
const std::string game_start_buff_list() const { return game_start_buff_list_; };
|
||||
const std::string map_pic() const { return map_pic_; };
|
||||
const std::string first_safearea_center() const { return first_safearea_center_; };
|
||||
int init_gas_ring() const { return init_gas_ring_; };
|
||||
const std::string airraids() const { return airraids_; };
|
||||
const std::string car_num_limit() const { return car_num_limit_; };
|
||||
float scale() const { return scale_; };
|
||||
|
||||
bool has_map_id() const { return __flags__.test(0);};
|
||||
bool has_template_list() const { return __flags__.test(1);};
|
||||
|
@ -10,42 +10,42 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_thing_id() const { return thing_id_; };
|
||||
int get_thing_type() const { return thing_type_; };
|
||||
int get_time() const { return time_; };
|
||||
int get_type() const { return type_; };
|
||||
int get_height() const { return height_; };
|
||||
int get_width() const { return width_; };
|
||||
int get_hp() const { return hp_; };
|
||||
float get_damage() const { return damage_; };
|
||||
float get_damage_dia() const { return damage_dia_; };
|
||||
const std::string get_drop() const { return drop_; };
|
||||
int get_is_door() const { return is_door_; };
|
||||
int get_is_house() const { return is_house_; };
|
||||
int get_is_tree() const { return is_tree_; };
|
||||
int get_house_id() const { return house_id_; };
|
||||
const std::string get_buff_list() const { return buff_list_; };
|
||||
int get_explosion_effect() const { return explosion_effect_; };
|
||||
int get_explosion_interval() const { return explosion_interval_; };
|
||||
int get_explosion_dmg_delay() const { return explosion_dmg_delay_; };
|
||||
int get_explosion_times() const { return explosion_times_; };
|
||||
int get_explosion_float() const { return explosion_float_; };
|
||||
const std::string get_preexplosion_summon() const { return preexplosion_summon_; };
|
||||
const std::string get_monster_list() const { return monster_list_; };
|
||||
const std::string get_special_damage_type() const { return special_damage_type_; };
|
||||
const std::string get_receive_special_damage_type() const { return receive_special_damage_type_; };
|
||||
const std::string get_param1() const { return param1_; };
|
||||
const std::string get_param2() const { return param2_; };
|
||||
int get_interaction_mode() const { return interaction_mode_; };
|
||||
int get_view_mode() const { return view_mode_; };
|
||||
int get_bullet_hit() const { return bullet_hit_; };
|
||||
int get_collision_hit() const { return collision_hit_; };
|
||||
int get_explosion_hit() const { return explosion_hit_; };
|
||||
const std::string get_sweep_tags() const { return sweep_tags_; };
|
||||
int get_prebattle_hide() const { return prebattle_hide_; };
|
||||
int get_life_time() const { return life_time_; };
|
||||
int get_summon_born_rad() const { return summon_born_rad_; };
|
||||
const std::string get_shapes() const { return shapes_; };
|
||||
int thing_id() const { return thing_id_; };
|
||||
int thing_type() const { return thing_type_; };
|
||||
int time() const { return time_; };
|
||||
int type() const { return type_; };
|
||||
int height() const { return height_; };
|
||||
int width() const { return width_; };
|
||||
int hp() const { return hp_; };
|
||||
float damage() const { return damage_; };
|
||||
float damage_dia() const { return damage_dia_; };
|
||||
const std::string drop() const { return drop_; };
|
||||
int is_door() const { return is_door_; };
|
||||
int is_house() const { return is_house_; };
|
||||
int is_tree() const { return is_tree_; };
|
||||
int house_id() const { return house_id_; };
|
||||
const std::string buff_list() const { return buff_list_; };
|
||||
int explosion_effect() const { return explosion_effect_; };
|
||||
int explosion_interval() const { return explosion_interval_; };
|
||||
int explosion_dmg_delay() const { return explosion_dmg_delay_; };
|
||||
int explosion_times() const { return explosion_times_; };
|
||||
int explosion_float() const { return explosion_float_; };
|
||||
const std::string preexplosion_summon() const { return preexplosion_summon_; };
|
||||
const std::string monster_list() const { return monster_list_; };
|
||||
const std::string special_damage_type() const { return special_damage_type_; };
|
||||
const std::string receive_special_damage_type() const { return receive_special_damage_type_; };
|
||||
const std::string param1() const { return param1_; };
|
||||
const std::string param2() const { return param2_; };
|
||||
int interaction_mode() const { return interaction_mode_; };
|
||||
int view_mode() const { return view_mode_; };
|
||||
int bullet_hit() const { return bullet_hit_; };
|
||||
int collision_hit() const { return collision_hit_; };
|
||||
int explosion_hit() const { return explosion_hit_; };
|
||||
const std::string sweep_tags() const { return sweep_tags_; };
|
||||
int prebattle_hide() const { return prebattle_hide_; };
|
||||
int life_time() const { return life_time_; };
|
||||
int summon_born_rad() const { return summon_born_rad_; };
|
||||
const std::string shapes() const { return shapes_; };
|
||||
|
||||
bool has_thing_id() const { return __flags__.test(0);};
|
||||
bool has_thing_type() const { return __flags__.test(1);};
|
||||
|
@ -10,11 +10,11 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
int get_quality() const { return quality_; };
|
||||
int get_hp() const { return hp_; };
|
||||
int get_damage() const { return damage_; };
|
||||
int get_defence() const { return defence_; };
|
||||
int id() const { return id_; };
|
||||
int quality() const { return quality_; };
|
||||
int hp() const { return hp_; };
|
||||
int damage() const { return damage_; };
|
||||
int defence() const { return defence_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_quality() const { return __flags__.test(1);};
|
||||
|
@ -10,8 +10,8 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
const std::string get_param_name() const { return param_name_; };
|
||||
const std::string get_param_value() const { return param_value_; };
|
||||
const std::string param_name() const { return param_name_; };
|
||||
const std::string param_value() const { return param_value_; };
|
||||
|
||||
bool has_param_name() const { return __flags__.test(0);};
|
||||
bool has_param_value() const { return __flags__.test(1);};
|
||||
|
@ -10,55 +10,55 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
float get_move_offset_x() const { return move_offset_x_; };
|
||||
float get_move_offset_y() const { return move_offset_y_; };
|
||||
float get_radius() const { return radius_; };
|
||||
int get_move_speed() const { return move_speed_; };
|
||||
int get_jump_speed() const { return jump_speed_; };
|
||||
int get_move_speed3() const { return move_speed3_; };
|
||||
int get_shot_speed() const { return shot_speed_; };
|
||||
int get_aiming_speed() const { return aiming_speed_; };
|
||||
int get_move_speed4() const { return move_speed4_; };
|
||||
int get_reload_speed() const { return reload_speed_; };
|
||||
int get_useitem_speed() const { return useitem_speed_; };
|
||||
const std::string get_volume() const { return volume_; };
|
||||
int get_level() const { return level_; };
|
||||
int get_race() const { return race_; };
|
||||
int get_active_skill() const { return active_skill_; };
|
||||
int get_passive_skill() const { return passive_skill_; };
|
||||
int get_exp() const { return exp_; };
|
||||
int get_dead_exp() const { return dead_exp_; };
|
||||
int get_killer_exp() const { return killer_exp_; };
|
||||
int get_revive_time() const { return revive_time_; };
|
||||
const std::string get_name() const { return name_; };
|
||||
int get_normal_skill() const { return normal_skill_; };
|
||||
float get_hit_offset_x() const { return hit_offset_x_; };
|
||||
float get_hit_offset_y() const { return hit_offset_y_; };
|
||||
float get_hit_radius() const { return hit_radius_; };
|
||||
const std::string get_ai_script() const { return ai_script_; };
|
||||
const std::string get_init_buffs() const { return init_buffs_; };
|
||||
int get_default_weapon() const { return default_weapon_; };
|
||||
const std::string get_dead_drop() const { return dead_drop_; };
|
||||
int get_delay_delete() const { return delay_delete_; };
|
||||
int get_ai() const { return ai_; };
|
||||
int get_delay_remove() const { return delay_remove_; };
|
||||
int get_skinlist() const { return skinlist_; };
|
||||
const std::string get_pre_appear_effect() const { return pre_appear_effect_; };
|
||||
const std::string get_pve_score() const { return pve_score_; };
|
||||
int get_hp() const { return hp_; };
|
||||
int get_damage() const { return damage_; };
|
||||
int get_defence() const { return defence_; };
|
||||
float get_crit_atk() const { return crit_atk_; };
|
||||
float get_crit_atk_ratio() const { return crit_atk_ratio_; };
|
||||
float get_miss() const { return miss_; };
|
||||
float get_miss_damage_ruduce() const { return miss_damage_ruduce_; };
|
||||
int get_skill1list() const { return skill1list_; };
|
||||
int get_skill2list() const { return skill2list_; };
|
||||
int get_skill3list() const { return skill3list_; };
|
||||
float get_hp_ratio() const { return hp_ratio_; };
|
||||
float get_damage_ratio() const { return damage_ratio_; };
|
||||
float get_defence_ratio() const { return defence_ratio_; };
|
||||
int id() const { return id_; };
|
||||
float move_offset_x() const { return move_offset_x_; };
|
||||
float move_offset_y() const { return move_offset_y_; };
|
||||
float radius() const { return radius_; };
|
||||
int move_speed() const { return move_speed_; };
|
||||
int jump_speed() const { return jump_speed_; };
|
||||
int move_speed3() const { return move_speed3_; };
|
||||
int shot_speed() const { return shot_speed_; };
|
||||
int aiming_speed() const { return aiming_speed_; };
|
||||
int move_speed4() const { return move_speed4_; };
|
||||
int reload_speed() const { return reload_speed_; };
|
||||
int useitem_speed() const { return useitem_speed_; };
|
||||
const std::string volume() const { return volume_; };
|
||||
int level() const { return level_; };
|
||||
int race() const { return race_; };
|
||||
int active_skill() const { return active_skill_; };
|
||||
int passive_skill() const { return passive_skill_; };
|
||||
int exp() const { return exp_; };
|
||||
int dead_exp() const { return dead_exp_; };
|
||||
int killer_exp() const { return killer_exp_; };
|
||||
int revive_time() const { return revive_time_; };
|
||||
const std::string name() const { return name_; };
|
||||
int normal_skill() const { return normal_skill_; };
|
||||
float hit_offset_x() const { return hit_offset_x_; };
|
||||
float hit_offset_y() const { return hit_offset_y_; };
|
||||
float hit_radius() const { return hit_radius_; };
|
||||
const std::string ai_script() const { return ai_script_; };
|
||||
const std::string init_buffs() const { return init_buffs_; };
|
||||
int default_weapon() const { return default_weapon_; };
|
||||
const std::string dead_drop() const { return dead_drop_; };
|
||||
int delay_delete() const { return delay_delete_; };
|
||||
int ai() const { return ai_; };
|
||||
int delay_remove() const { return delay_remove_; };
|
||||
int skinlist() const { return skinlist_; };
|
||||
const std::string pre_appear_effect() const { return pre_appear_effect_; };
|
||||
const std::string pve_score() const { return pve_score_; };
|
||||
int hp() const { return hp_; };
|
||||
int damage() const { return damage_; };
|
||||
int defence() const { return defence_; };
|
||||
float crit_atk() const { return crit_atk_; };
|
||||
float crit_atk_ratio() const { return crit_atk_ratio_; };
|
||||
float miss() const { return miss_; };
|
||||
float miss_damage_ruduce() const { return miss_damage_ruduce_; };
|
||||
int skill1list() const { return skill1list_; };
|
||||
int skill2list() const { return skill2list_; };
|
||||
int skill3list() const { return skill3list_; };
|
||||
float hp_ratio() const { return hp_ratio_; };
|
||||
float damage_ratio() const { return damage_ratio_; };
|
||||
float defence_ratio() const { return defence_ratio_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_move_offset_x() const { return __flags__.test(1);};
|
||||
|
@ -10,10 +10,10 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_gemini_id() const { return gemini_id_; };
|
||||
int get_gemini_lv() const { return gemini_lv_; };
|
||||
int get_gemini_limit() const { return gemini_limit_; };
|
||||
const std::string get_multiplayer_enemy_hp_mul() const { return multiplayer_enemy_hp_mul_; };
|
||||
int gemini_id() const { return gemini_id_; };
|
||||
int gemini_lv() const { return gemini_lv_; };
|
||||
int gemini_limit() const { return gemini_limit_; };
|
||||
const std::string multiplayer_enemy_hp_mul() const { return multiplayer_enemy_hp_mul_; };
|
||||
|
||||
bool has_gemini_id() const { return __flags__.test(0);};
|
||||
bool has_gemini_lv() const { return __flags__.test(1);};
|
||||
|
@ -10,11 +10,11 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
int get_mode_id() const { return mode_id_; };
|
||||
int get_round() const { return round_; };
|
||||
const std::string get_spawn_point() const { return spawn_point_; };
|
||||
const std::string get_enemy_id() const { return enemy_id_; };
|
||||
int id() const { return id_; };
|
||||
int mode_id() const { return mode_id_; };
|
||||
int round() const { return round_; };
|
||||
const std::string spawn_point() const { return spawn_point_; };
|
||||
const std::string enemy_id() const { return enemy_id_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_mode_id() const { return __flags__.test(1);};
|
||||
|
@ -10,14 +10,14 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
int get_map_id() const { return map_id_; };
|
||||
const std::string get_mode_time() const { return mode_time_; };
|
||||
const std::string get_area() const { return area_; };
|
||||
const std::string get_score_reward() const { return score_reward_; };
|
||||
const std::string get_round_score() const { return round_score_; };
|
||||
const std::string get_next_door() const { return next_door_; };
|
||||
int get_wave_prepare_time() const { return wave_prepare_time_; };
|
||||
int id() const { return id_; };
|
||||
int map_id() const { return map_id_; };
|
||||
const std::string mode_time() const { return mode_time_; };
|
||||
const std::string area() const { return area_; };
|
||||
const std::string score_reward() const { return score_reward_; };
|
||||
const std::string round_score() const { return round_score_; };
|
||||
const std::string next_door() const { return next_door_; };
|
||||
int wave_prepare_time() const { return wave_prepare_time_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_map_id() const { return __flags__.test(1);};
|
||||
|
@ -10,10 +10,10 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_rank() const { return rank_; };
|
||||
int get_parameter() const { return parameter_; };
|
||||
int get_parameter2() const { return parameter2_; };
|
||||
int get_parameter3() const { return parameter3_; };
|
||||
int rank() const { return rank_; };
|
||||
int parameter() const { return parameter_; };
|
||||
int parameter2() const { return parameter2_; };
|
||||
int parameter3() const { return parameter3_; };
|
||||
|
||||
bool has_rank() const { return __flags__.test(0);};
|
||||
bool has_parameter() const { return __flags__.test(1);};
|
||||
|
@ -10,9 +10,9 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_rank() const { return rank_; };
|
||||
float get_parameter() const { return parameter_; };
|
||||
int get_drop() const { return drop_; };
|
||||
int rank() const { return rank_; };
|
||||
float parameter() const { return parameter_; };
|
||||
int drop() const { return drop_; };
|
||||
|
||||
bool has_rank() const { return __flags__.test(0);};
|
||||
bool has_parameter() const { return __flags__.test(1);};
|
||||
|
@ -10,16 +10,16 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
int get_elo_min() const { return elo_min_; };
|
||||
int get_elo_max() const { return elo_max_; };
|
||||
int get_elo_expansion1() const { return elo_expansion1_; };
|
||||
int get_elo_expansion2() const { return elo_expansion2_; };
|
||||
int get_expand_time1() const { return expand_time1_; };
|
||||
int get_expand_time2() const { return expand_time2_; };
|
||||
int get_player_num_standard() const { return player_num_standard_; };
|
||||
int get_final_time() const { return final_time_; };
|
||||
int get_final_player_num() const { return final_player_num_; };
|
||||
int id() const { return id_; };
|
||||
int elo_min() const { return elo_min_; };
|
||||
int elo_max() const { return elo_max_; };
|
||||
int elo_expansion1() const { return elo_expansion1_; };
|
||||
int elo_expansion2() const { return elo_expansion2_; };
|
||||
int expand_time1() const { return expand_time1_; };
|
||||
int expand_time2() const { return expand_time2_; };
|
||||
int player_num_standard() const { return player_num_standard_; };
|
||||
int final_time() const { return final_time_; };
|
||||
int final_player_num() const { return final_player_num_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_elo_min() const { return __flags__.test(1);};
|
||||
|
@ -10,13 +10,13 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
const std::string get_name() const { return name_; };
|
||||
int get_hero_id() const { return hero_id_; };
|
||||
const std::string get_skin_id() const { return skin_id_; };
|
||||
int get_weapon_id() const { return weapon_id_; };
|
||||
int get_weapon_lv() const { return weapon_lv_; };
|
||||
int get_sex() const { return sex_; };
|
||||
int id() const { return id_; };
|
||||
const std::string name() const { return name_; };
|
||||
int hero_id() const { return hero_id_; };
|
||||
const std::string skin_id() const { return skin_id_; };
|
||||
int weapon_id() const { return weapon_id_; };
|
||||
int weapon_lv() const { return weapon_lv_; };
|
||||
int sex() const { return sex_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_name() const { return __flags__.test(1);};
|
||||
|
@ -10,15 +10,15 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
int get_level() const { return level_; };
|
||||
int get_rad() const { return rad_; };
|
||||
int get_wait_time() const { return wait_time_; };
|
||||
int get_shrink_speed() const { return shrink_speed_; };
|
||||
float get_hurt() const { return hurt_; };
|
||||
int get_type() const { return type_; };
|
||||
int get_x1() const { return x1_; };
|
||||
int get_y1() const { return y1_; };
|
||||
int id() const { return id_; };
|
||||
int level() const { return level_; };
|
||||
int rad() const { return rad_; };
|
||||
int wait_time() const { return wait_time_; };
|
||||
int shrink_speed() const { return shrink_speed_; };
|
||||
float hurt() const { return hurt_; };
|
||||
int type() const { return type_; };
|
||||
int x1() const { return x1_; };
|
||||
int y1() const { return y1_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_level() const { return __flags__.test(1);};
|
||||
|
@ -10,27 +10,27 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_id() const { return id_; };
|
||||
int get_x1() const { return x1_; };
|
||||
int get_y1() const { return y1_; };
|
||||
int get_x2() const { return x2_; };
|
||||
int get_y2() const { return y2_; };
|
||||
int get_x3() const { return x3_; };
|
||||
int get_y3() const { return y3_; };
|
||||
int get_x4() const { return x4_; };
|
||||
int get_y4() const { return y4_; };
|
||||
int get_x5() const { return x5_; };
|
||||
int get_y5() const { return y5_; };
|
||||
int get_x6() const { return x6_; };
|
||||
int get_y6() const { return y6_; };
|
||||
int get_x7() const { return x7_; };
|
||||
int get_y7() const { return y7_; };
|
||||
int get_x8() const { return x8_; };
|
||||
int get_y8() const { return y8_; };
|
||||
int get_x9() const { return x9_; };
|
||||
int get_y9() const { return y9_; };
|
||||
int get_x10() const { return x10_; };
|
||||
int get_y10() const { return y10_; };
|
||||
int id() const { return id_; };
|
||||
int x1() const { return x1_; };
|
||||
int y1() const { return y1_; };
|
||||
int x2() const { return x2_; };
|
||||
int y2() const { return y2_; };
|
||||
int x3() const { return x3_; };
|
||||
int y3() const { return y3_; };
|
||||
int x4() const { return x4_; };
|
||||
int y4() const { return y4_; };
|
||||
int x5() const { return x5_; };
|
||||
int y5() const { return y5_; };
|
||||
int x6() const { return x6_; };
|
||||
int y6() const { return y6_; };
|
||||
int x7() const { return x7_; };
|
||||
int y7() const { return y7_; };
|
||||
int x8() const { return x8_; };
|
||||
int y8() const { return y8_; };
|
||||
int x9() const { return x9_; };
|
||||
int y9() const { return y9_; };
|
||||
int x10() const { return x10_; };
|
||||
int y10() const { return y10_; };
|
||||
|
||||
bool has_id() const { return __flags__.test(0);};
|
||||
bool has_x1() const { return __flags__.test(1);};
|
||||
|
@ -10,34 +10,34 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_skill_id() const { return skill_id_; };
|
||||
int get_skill_type() const { return skill_type_; };
|
||||
const std::string get_value_up() const { return value_up_; };
|
||||
int get_skill_cd() const { return skill_cd_; };
|
||||
int get_skill_target() const { return skill_target_; };
|
||||
const std::string get_buff_list() const { return buff_list_; };
|
||||
float get_skill_distance() const { return skill_distance_; };
|
||||
int get_cold_time_up() const { return cold_time_up_; };
|
||||
int get_max_times() const { return max_times_; };
|
||||
int get_phase1_time_offset() const { return phase1_time_offset_; };
|
||||
int get_phase1_func() const { return phase1_func_; };
|
||||
const std::string get_phase1_param1() const { return phase1_param1_; };
|
||||
const std::string get_phase1_param2() const { return phase1_param2_; };
|
||||
const std::string get_phase1_param3() const { return phase1_param3_; };
|
||||
int get_phase2_time_offset() const { return phase2_time_offset_; };
|
||||
int get_phase2_func() const { return phase2_func_; };
|
||||
const std::string get_phase2_param1() const { return phase2_param1_; };
|
||||
const std::string get_phase2_param2() const { return phase2_param2_; };
|
||||
const std::string get_phase2_param3() const { return phase2_param3_; };
|
||||
int get_phase3_time_offset() const { return phase3_time_offset_; };
|
||||
int get_phase3_func() const { return phase3_func_; };
|
||||
const std::string get_phase3_param1() const { return phase3_param1_; };
|
||||
const std::string get_phase3_param2() const { return phase3_param2_; };
|
||||
const std::string get_phase3_param3() const { return phase3_param3_; };
|
||||
int get_cast_time() const { return cast_time_; };
|
||||
int get_up_exp() const { return up_exp_; };
|
||||
int get_nextlv_skill() const { return nextlv_skill_; };
|
||||
int get_attack_dir_lock_time() const { return attack_dir_lock_time_; };
|
||||
int skill_id() const { return skill_id_; };
|
||||
int skill_type() const { return skill_type_; };
|
||||
const std::string value_up() const { return value_up_; };
|
||||
int skill_cd() const { return skill_cd_; };
|
||||
int skill_target() const { return skill_target_; };
|
||||
const std::string buff_list() const { return buff_list_; };
|
||||
float skill_distance() const { return skill_distance_; };
|
||||
int cold_time_up() const { return cold_time_up_; };
|
||||
int max_times() const { return max_times_; };
|
||||
int phase1_time_offset() const { return phase1_time_offset_; };
|
||||
int phase1_func() const { return phase1_func_; };
|
||||
const std::string phase1_param1() const { return phase1_param1_; };
|
||||
const std::string phase1_param2() const { return phase1_param2_; };
|
||||
const std::string phase1_param3() const { return phase1_param3_; };
|
||||
int phase2_time_offset() const { return phase2_time_offset_; };
|
||||
int phase2_func() const { return phase2_func_; };
|
||||
const std::string phase2_param1() const { return phase2_param1_; };
|
||||
const std::string phase2_param2() const { return phase2_param2_; };
|
||||
const std::string phase2_param3() const { return phase2_param3_; };
|
||||
int phase3_time_offset() const { return phase3_time_offset_; };
|
||||
int phase3_func() const { return phase3_func_; };
|
||||
const std::string phase3_param1() const { return phase3_param1_; };
|
||||
const std::string phase3_param2() const { return phase3_param2_; };
|
||||
const std::string phase3_param3() const { return phase3_param3_; };
|
||||
int cast_time() const { return cast_time_; };
|
||||
int up_exp() const { return up_exp_; };
|
||||
int nextlv_skill() const { return nextlv_skill_; };
|
||||
int attack_dir_lock_time() const { return attack_dir_lock_time_; };
|
||||
|
||||
bool has_skill_id() const { return __flags__.test(0);};
|
||||
bool has_skill_type() const { return __flags__.test(1);};
|
||||
|
@ -10,19 +10,19 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
int get_skill_id() const { return skill_id_; };
|
||||
int get_skill_type() const { return skill_type_; };
|
||||
const std::string get_ratio() const { return ratio_; };
|
||||
const std::string get_ratio2() const { return ratio2_; };
|
||||
const std::string get_speed() const { return speed_; };
|
||||
const std::string get_range() const { return range_; };
|
||||
const std::string get_range2() const { return range2_; };
|
||||
const std::string get_probability() const { return probability_; };
|
||||
const std::string get_time() const { return time_; };
|
||||
const std::string get_cd() const { return cd_; };
|
||||
int get_buff_id() const { return buff_id_; };
|
||||
float get_buff_time() const { return buff_time_; };
|
||||
int get_explosion_effect() const { return explosion_effect_; };
|
||||
int skill_id() const { return skill_id_; };
|
||||
int skill_type() const { return skill_type_; };
|
||||
const std::string ratio() const { return ratio_; };
|
||||
const std::string ratio2() const { return ratio2_; };
|
||||
const std::string speed() const { return speed_; };
|
||||
const std::string range() const { return range_; };
|
||||
const std::string range2() const { return range2_; };
|
||||
const std::string probability() const { return probability_; };
|
||||
const std::string time() const { return time_; };
|
||||
const std::string cd() const { return cd_; };
|
||||
int buff_id() const { return buff_id_; };
|
||||
float buff_time() const { return buff_time_; };
|
||||
int explosion_effect() const { return explosion_effect_; };
|
||||
|
||||
bool has_skill_id() const { return __flags__.test(0);};
|
||||
bool has_skill_type() const { return __flags__.test(1);};
|
||||
|
@ -10,8 +10,8 @@ namespace mtb
|
||||
public:
|
||||
|
||||
a8::reflect::Class* GetClass() const;
|
||||
const std::string get_textid() const { return textid_; };
|
||||
const std::string get_text() const { return text_; };
|
||||
const std::string textid() const { return textid_; };
|
||||
const std::string text() const { return text_; };
|
||||
|
||||
bool has_textid() const { return __flags__.test(0);};
|
||||
bool has_text() const { return __flags__.test(1);};
|
||||
|
Loading…
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Reference in New Issue
Block a user