This commit is contained in:
aozhiwei 2023-03-01 14:59:11 +08:00
parent 12af7d8ea8
commit d3ba9c813b

View File

@ -1088,7 +1088,7 @@ void Skill::ProcSpecDirShotPhase(const mt::SkillPhase* phase)
mt::Equip::GetById(weapon_meta->use_bullet());
if (std::abs(owner->skill_dir_.x) > FLT_EPSILON ||
std::abs(owner->skill_dir_.y) > FLT_EPSILON) {
std::abs(owner->skill_dir_.z) > FLT_EPSILON) {
float target_distance = 5;
if (meta->GetMagicId() == MAGIC_20401_MAO) {
target_distance = meta->_number_meta->_float_range;