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@ -1088,7 +1088,7 @@ void Skill::ProcSpecDirShotPhase(const mt::SkillPhase* phase)
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mt::Equip::GetById(weapon_meta->use_bullet());
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mt::Equip::GetById(weapon_meta->use_bullet());
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if (std::abs(owner->skill_dir_.x) > FLT_EPSILON ||
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if (std::abs(owner->skill_dir_.x) > FLT_EPSILON ||
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std::abs(owner->skill_dir_.y) > FLT_EPSILON) {
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std::abs(owner->skill_dir_.z) > FLT_EPSILON) {
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float target_distance = 5;
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float target_distance = 5;
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if (meta->GetMagicId() == MAGIC_20401_MAO) {
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if (meta->GetMagicId() == MAGIC_20401_MAO) {
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target_distance = meta->_number_meta->_float_range;
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target_distance = meta->_number_meta->_float_range;
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