diff --git a/server/gameserver/room.cc b/server/gameserver/room.cc index 4839ddca..5194d9d9 100644 --- a/server/gameserver/room.cc +++ b/server/gameserver/room.cc @@ -520,22 +520,12 @@ void Room::ScatterDrop(const glm::vec3& center, int drop_id) const glm::vec3 pos = center; const mt::Equip* equip_meta = mt::Equip::GetById(std::get<0>(item)); if (equip_meta) { - if (equip_meta->equip_type() == EQUIP_TYPE_CAR) { - int car_uniid = AllocUniid(); - Car* c = CreateCar(nullptr, - car_uniid, - equip_meta, - center, - 0, - nullptr); - } else { - DropItemEx(center + dir * (5.0f + rand() % 50), - pos, - std::get<0>(item), - std::get<1>(item), - std::get<2>(item), - true); - } + DropItemEx(center + dir * (5.0f + rand() % 50), + pos, + std::get<0>(item), + std::get<1>(item), + std::get<2>(item), + true); } } } @@ -606,16 +596,6 @@ int Room::CreateLootEx(int equip_id, const glm::vec3& born_pos, const glm::vec3& { const mt::Equip* equip_meta = mt::Equip::GetById(equip_id); if (equip_meta) { - #ifdef DEBUG - if (GetGasData().GetGasMode() == GasWaiting || GetGasData().GetGasMode() == GasMoving) { - #if 0 - if (equip_id == 30908) { - A8_ABORT(); - a8::XPrintf("CreateLootEx %d\n", {equip_id}); - } - #endif - } - #endif Loot* entity = EntityFactory::Instance()->MakeLoot(AllocUniid()); entity->room = this; entity->meta = equip_meta;