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@ -656,8 +656,6 @@ void Creature::RecalcBuffAttr()
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bool need_refresh_hp = false;
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bool need_refresh_hp = false;
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for (auto& buff : buff_list_) {
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for (auto& buff : buff_list_) {
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}
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}
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for (auto& tuple : talent_list) {
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}
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if (need_refresh_hp) {
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if (need_refresh_hp) {
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SetHP(GetMaxHP());
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SetHP(GetMaxHP());
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GetTrigger()->HpChg();
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GetTrigger()->HpChg();
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@ -109,8 +109,6 @@ class Creature : public MoveableEntity
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glm::vec3 context_dir = GlmHelper::ZERO;
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glm::vec3 context_dir = GlmHelper::ZERO;
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std::shared_ptr<Ability> context_ability;
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std::shared_ptr<Ability> context_ability;
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std::vector<std::tuple<int, int>> talent_list;
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std::function<void ()> on_loading_bullet;
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std::function<void ()> on_loading_bullet;
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CreatureWeakPtr follow_target;
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CreatureWeakPtr follow_target;
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@ -2426,13 +2426,6 @@ Player* PlayerMgr::CreatePlayerByCustomMember(Player* hum,
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}
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}
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}
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}
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#endif
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#endif
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#if 0
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for (auto& pair : msg.talent_list()) {
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hum->talent_list.push_back(
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std::make_tuple(pair.key(), pair.value())
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);
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}
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#endif
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if (socket) {
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if (socket) {
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socket_hash_[socket] = hum;
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socket_hash_[socket] = hum;
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}
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}
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@ -1539,26 +1539,10 @@ message MFBattlePreInfo
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message CMJoin
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message CMJoin
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{
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{
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optional int32 server_id = 1; //serverid
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optional int32 server_id = 1; //serverid
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optional string team_uuid = 2; //队伍唯一id (没组队时为空字符串)
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optional string account_id = 3; //账号id account_id
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optional int32 _team_mode = 4; //队伍模式 0:单人 1:多人
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optional int32 proto_version = 5; //协议版本号Constant_e.ProtoVersion
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optional int32 proto_version = 5; //协议版本号Constant_e.ProtoVersion
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optional bool _auto_fill = 6; //是否自动填充玩家
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optional string account_id = 3; //账号id account_id
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optional string _name = 8; //角色名
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optional string _avatar_url = 11; //头像
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repeated MFWeapon _weapons = 17; //武器列表
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optional string session_id = 20; //session_id
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optional string session_id = 20; //session_id
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optional int32 _head_frame = 36 [default = 0]; //头像框
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optional string team_uuid = 2; //队伍唯一id
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optional int32 _sex = 37 [default = 0]; //性别
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repeated MFTeamMember _team_members = 51; //包括自己
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optional int32 _room_mode = 52; //0:吃鸡模式 1:pve 2:排位赛 3:moba
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optional int32 _mapid = 53; //地图id 0:随机地图
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optional string _user_data = 60 [default = ""]; //用户自定义数据
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optional int32 _hero_id = 61; //英雄id
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optional string _hero_uniid = 71; //英雄唯一id
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optional int32 _pve_instance_id = 72; //pve副本id
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optional int32 _team_slot_num = 73; //队伍槽位数1-4
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optional int32 _force_enter_newbie_room = 74; //强制进新手房
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optional string payload_data = 75; //透传数据
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optional string payload_data = 75; //透传数据
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}
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}
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