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@ -1159,13 +1159,13 @@ void Bullet::ReportHookHitPos(int hit_obj_uniid, const glm::vec3& hit_pos)
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BulletCheckResult result;
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Creature* hit_obj = room->GetCreatureByUniId(hit_obj_uniid);
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//GetHitCreatures(result);
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result.flyed_distance = std::min(distance, gun_meta->range() + 1.0f);
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if (hit_obj) {
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++result.c_hit_num;
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result.objects.insert(hit_obj);
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} else {
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distance = gun_meta->range() + 1;
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}
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result.flyed_distance = distance;
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ProcNormalBullet(result);
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}
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}
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