diff --git a/server/gameserver/bullet.cc b/server/gameserver/bullet.cc index b18ec541..b925803a 100644 --- a/server/gameserver/bullet.cc +++ b/server/gameserver/bullet.cc @@ -398,7 +398,7 @@ void Bullet::MapServiceUpdate() } move_length -= step_len; GetMutablePos().AddGlmVec3(dir * step_len); - float distance = GetPos().Distance2D2(born_pos); + float distance = GetPos().DistanceGlmVec3(born_pos.ToGlmVec3()); if (room->OverBorder(GetPos(), gun_meta->bullet_rad())) { if (IsBomb()) { ProcBomb();