diff --git a/server/robotserver/player.cc b/server/robotserver/player.cc index 869281d9..164063b0 100644 --- a/server/robotserver/player.cc +++ b/server/robotserver/player.cc @@ -7,6 +7,7 @@ #include #include #include +#include #include "player.h" #include "app.h" @@ -119,135 +120,135 @@ void Player::InternalSendMsg(int msgid, ::google::protobuf::Message& msg) void Player::_SMKcpHandshake(f8::MsgHdr& hdr, const cs::SMKcpHandshake& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMPing(f8::MsgHdr& hdr, const cs::SMPing& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMRpcError(f8::MsgHdr& hdr, const cs::SMRpcError& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMReconnect(f8::MsgHdr& hdr, const cs::SMReconnect& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMWatchWar(f8::MsgHdr& hdr, const cs::SMWatchWar& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMLeave(f8::MsgHdr& hdr, const cs::SMLeave& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMMatchCancel(f8::MsgHdr& hdr, const cs::SMMatchCancel& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMJoinedNotify(f8::MsgHdr& hdr, const cs::SMJoinedNotify& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMMapInfo(f8::MsgHdr& hdr, const cs::SMMapInfo& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMUpdate(f8::MsgHdr& hdr, const cs::SMUpdate& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMRollMsg(f8::MsgHdr& hdr, const cs::SMRollMsg& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMVoiceNotify(f8::MsgHdr& hdr, const cs::SMVoiceNotify& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMDisconnectNotify(f8::MsgHdr& hdr, const cs::SMDisconnectNotify& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMGameOver(f8::MsgHdr& hdr, const cs::SMGameOver& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMDebugMsg(f8::MsgHdr& hdr, const cs::SMDebugMsg& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMUiUpdate(f8::MsgHdr& hdr, const cs::SMUiUpdate& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMGameStart(f8::MsgHdr& hdr, const cs::SMGameStart& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMSysPiaoMsg(f8::MsgHdr& hdr, const cs::SMSysPiaoMsg& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMShowCountdown(f8::MsgHdr& hdr, const cs::SMShowCountdown& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMShowTeamUI(f8::MsgHdr& hdr, const cs::SMShowTeamUI& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMUpdateMatchInfo(f8::MsgHdr& hdr, const cs::SMUpdateMatchInfo& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMGetItemNotify(f8::MsgHdr& hdr, const cs::SMGetItemNotify& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMMatchMemberMsgNotify(f8::MsgHdr& hdr, const cs::SMMatchMemberMsgNotify& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMPvePassWave(f8::MsgHdr& hdr, const cs::SMPvePassWave& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMTeamMarkTargetPosList(f8::MsgHdr& hdr, const cs::SMTeamMarkTargetPosList& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMDebugCmd(f8::MsgHdr& hdr, const cs::SMDebugCmd& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); } void Player::_SMNewBieEnd(f8::MsgHdr& hdr, const cs::SMNewBieEnd& msg) { - + f8::UdpLog::Instance()->Info("%s %s", {msg.GetTypeName(), f8::PbToJson(&msg)}); }