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@ -543,12 +543,12 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
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break;
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}
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}
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float normal_dmg = total_atk * (1 - target->GetBattleContext()->GetDef() / (target->GetBattleContext()->GetDef() + 400));
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float normal_dmg = total_atk * (1 - target->GetBattleContext()->GetDef() / (target->GetBattleContext()->GetDef() + 200));
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normal_dmg *= 1 + bullet->GetStrengthenWall();
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float crit = g_calc_dmg_context.is_crit ? GetCritRate(bullet) : 0;
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float dodge = IsDodge(bullet) ? GetDodgeRuduce(bullet) : 0;
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float finaly_dmg = normal_dmg * (1.0f + crit + dodge);
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finaly_dmg *= (1 + target->GetAbility()->GetDmgAddition());
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finaly_dmg *= (1 + owner_->GetAbility()->GetDmgAddition());
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finaly_dmg *= (1 - target->GetAbility()->GetDmgRuduce());
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#if 1
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finaly_dmg *= (1 + bullet->GetStrengthenWall());
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@ -629,7 +629,7 @@ float BattleDataContext::CalcDmg(Explosion* e)
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float BattleDataContext::GetTotalAtk(IBullet* bullet)
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{
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float total_atk = (GetHeroTotalAtk() / 100 + 1) * GetWeaponAtk(bullet);
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float total_atk = (GetHeroTotalAtk() / 100 + 0) * GetWeaponAtk(bullet);
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return total_atk;
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}
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