This commit is contained in:
aozhiwei 2023-01-02 14:33:06 +08:00
parent ccd5f340e0
commit d74a9971e4
2 changed files with 105 additions and 85 deletions

View File

@ -973,93 +973,112 @@ void Skill::ProcSkillPhase(const mt::SkillPhase* phase)
void Skill::ProcShotPhase(const mt::SkillPhase* phase)
{
const mt::Equip* weapon_meta = mt::Equip::GetById(phase->param1.GetInt());
if (weapon_meta) {
const mt::Equip* bullet_meta =
mt::Equip::GetById(weapon_meta->use_bullet());
if (meta->skill_target() == kST_SpecDir) {
if (std::abs(owner->skill_dir_.x) > FLT_EPSILON ||
std::abs(owner->skill_dir_.y) > FLT_EPSILON) {
float target_distance = 5;
if (meta->GetMagicId() == MAGIC_FG) {
target_distance = meta->_number_meta->_float_range;
}
if (weapon_meta->equip_type() == EQUIP_TYPE_THROW &&
weapon_meta->equip_subtype() == THROW_EQUIP_TYPE_ADD_BUFF) {
target_distance = owner->skill_distance_;
auto context_pos_p = owner->context_pos;
owner->room->xtimer.SetTimeoutEx
(
(target_distance / weapon_meta->bullet_speed() + 1.5) * 1000.0f / FRAME_RATE_MS,
[this, context_pos_p, weapon_meta]
(int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
Position new_context_pos;
new_context_pos.x = context_pos_p.x;
new_context_pos.y = context_pos_p.y;
Position old_context_pos = owner->context_pos;
owner->context_pos = new_context_pos;
owner->TryAddBuff(owner, weapon_meta->_int_param1,
meta);
owner->context_pos = old_context_pos;
}
},
&xtimer_attacher);
}
if (meta->GetMagicId() == MAGIC_YLZ) {
target_distance = std::max(0.0001f, target_distance);
}
if (bullet_meta && target_distance > 0.00001f) {
int target_id = 0;
if (meta->GetMagicId() == MAGIC_HJHX) {
target_distance = 0;
owner->TryAddBuff(owner, 202013);
owner->TryAddBuff(owner, 202014);
target_id = GetTraceTargetId(owner);
if (meta->skill_target() == kST_SpecDir) {
ProcSpecDirShotPhase(phase);
} else {
ProcNormalShotPhase(phase);
}
}
void Skill::ProcSpecDirShotPhase(const mt::SkillPhase* phase)
{
const mt::Equip* weapon_meta = mt::Equip::GetById(phase->param1.GetInt());
if (!weapon_meta) {
return;
}
const mt::Equip* bullet_meta =
mt::Equip::GetById(weapon_meta->use_bullet());
if (std::abs(owner->skill_dir_.x) > FLT_EPSILON ||
std::abs(owner->skill_dir_.y) > FLT_EPSILON) {
float target_distance = 5;
if (meta->GetMagicId() == MAGIC_FG) {
target_distance = meta->_number_meta->_float_range;
}
if (weapon_meta->equip_type() == EQUIP_TYPE_THROW &&
weapon_meta->equip_subtype() == THROW_EQUIP_TYPE_ADD_BUFF) {
target_distance = owner->skill_distance_;
auto context_pos_p = owner->context_pos;
owner->room->xtimer.SetTimeoutEx
(
(target_distance / weapon_meta->bullet_speed() + 1.5) * 1000.0f / FRAME_RATE_MS,
[this, context_pos_p, weapon_meta]
(int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
Position new_context_pos;
new_context_pos.x = context_pos_p.x;
new_context_pos.y = context_pos_p.y;
Position old_context_pos = owner->context_pos;
owner->context_pos = new_context_pos;
owner->TryAddBuff(owner, weapon_meta->_int_param1,
meta);
owner->context_pos = old_context_pos;
}
},
&xtimer_attacher);
}
if (meta->GetMagicId() == MAGIC_YLZ) {
target_distance = std::max(0.0001f, target_distance);
}
if (bullet_meta && target_distance > 0.00001f) {
int target_id = 0;
if (meta->GetMagicId() == MAGIC_HJHX) {
target_distance = 0;
owner->TryAddBuff(owner, 202013);
owner->TryAddBuff(owner, 202014);
target_id = GetTraceTargetId(owner);
}
glm::vec3 old_attack_dir = owner->GetAttackDir();
glm::vec3 attack_dir = owner->skill_dir_;
GlmHelper::Normalize(attack_dir);
owner->SetAttackDir(attack_dir);
InternalShot
(
owner,
weapon_meta,
bullet_meta,
meta,
target_distance,
0,
0);
owner->SetAttackDir(old_attack_dir);
}
}
} else {
Entity* entity = owner->room->GetEntityByUniId(owner->skill_target_id_);
if (entity) {
float target_distance = entity->GetPos().Distance2D2(owner->GetPos());
if (bullet_meta && target_distance > 0.00001f) {
if (meta->GetMagicId() == MAGIC_HJHX) {
owner->TryAddBuff(owner, 202013);
owner->TryAddBuff(owner, 202014);
}
glm::vec3 old_attack_dir = owner->GetAttackDir();
glm::vec3 attack_dir = owner->GetPos().CalcDir(entity->GetPos());
GlmHelper::Normalize(attack_dir);
owner->SetAttackDir(attack_dir);
InternalShot
(
owner,
weapon_meta,
bullet_meta,
meta,
target_distance,
0,
0);
owner->SetAttackDir(old_attack_dir);
}
glm::vec3 old_attack_dir = owner->GetAttackDir();
glm::vec3 attack_dir = owner->skill_dir_;
GlmHelper::Normalize(attack_dir);
owner->SetAttackDir(attack_dir);
InternalShot
(
owner,
weapon_meta,
bullet_meta,
meta,
target_distance,
0,
0);
owner->SetAttackDir(old_attack_dir);
}
}
}
void Skill::ProcNormalShotPhase(const mt::SkillPhase* phase)
{
const mt::Equip* weapon_meta = mt::Equip::GetById(phase->param1.GetInt());
if (!weapon_meta) {
return;
}
const mt::Equip* bullet_meta =
mt::Equip::GetById(weapon_meta->use_bullet());
Entity* entity = owner->room->GetEntityByUniId(owner->skill_target_id_);
if (entity) {
float target_distance = entity->GetPos().Distance2D2(owner->GetPos());
if (bullet_meta && target_distance > 0.00001f) {
if (meta->GetMagicId() == MAGIC_HJHX) {
owner->TryAddBuff(owner, 202013);
owner->TryAddBuff(owner, 202014);
}
glm::vec3 old_attack_dir = owner->GetAttackDir();
glm::vec3 attack_dir = owner->GetPos().CalcDir(entity->GetPos());
GlmHelper::Normalize(attack_dir);
owner->SetAttackDir(attack_dir);
InternalShot
(
owner,
weapon_meta,
bullet_meta,
meta,
target_distance,
0,
0);
owner->SetAttackDir(old_attack_dir);
}
}
}

View File

@ -1,6 +1,5 @@
#pragma once
namespace cs
{
class MFSkill;
@ -63,6 +62,8 @@ private:
void ProcYSHF();
void ProcShotPhase(const mt::SkillPhase* phase);
void ProcSpecDirShotPhase(const mt::SkillPhase* phase);
void ProcNormalShotPhase(const mt::SkillPhase* phase);
void ProcForthBackJumpPhase(const mt::SkillPhase* phase);
private: