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@ -468,14 +468,14 @@ bool MapInstance::Raycast(int layer, const glm::vec3& start, const glm::vec3& en
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// Hit
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dtVlerp(hit_pos_, spos, epos, t);
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if (npolys > 0) {
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a8::Vec2 dir(epos[0] - spos[0], epos[2] - spos[2]);
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dir.Normalize();
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glm::vec3 dir(epos[0] - spos[0], epos[1] - spos[1], epos[2] - spos[2]);
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GlmHelper::Normalize(dir);
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float hit_pos_copy[3];
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dtVcopy(hit_pos_copy, hit_pos_);
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float h = 0;
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bool ok = false;
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dir = dir / 10;
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Scale(dir);
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for (int ii = npolys - 1; ii >= 0; --ii) {
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auto ret = navmesh_query_->getPolyHeight(polys_[ii], hit_pos_copy, &h);
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@ -489,7 +489,7 @@ bool MapInstance::Raycast(int layer, const glm::vec3& start, const glm::vec3& en
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} else {
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for (int i = 0; i < 3; ++i) {
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hit_pos_copy[0] -= dir.x;
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hit_pos_copy[2] -= dir.y;
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hit_pos_copy[2] -= dir.z;
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for (int ii = npolys - 1; ii >= 0; --ii) {
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auto ret = navmesh_query_->getPolyHeight(polys_[ii], hit_pos_copy, &h);
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if (ret == DT_SUCCESS){
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@ -504,7 +504,7 @@ bool MapInstance::Raycast(int layer, const glm::vec3& start, const glm::vec3& en
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dtVcopy(hit_pos_copy, hit_pos_);
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for (int i = 0; i < 3; ++i) {
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hit_pos_copy[0] += dir.x;
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hit_pos_copy[2] += dir.y;
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hit_pos_copy[2] += dir.z;
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for (int ii = npolys - 1; ii >= 0; --ii) {
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auto ret = navmesh_query_->getPolyHeight(polys_[ii], hit_pos_copy, &h);
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if (ret == DT_SUCCESS){
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