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@ -396,3 +396,8 @@ void BattleDataContext::ForceInit(long long hero_uniid,
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weapon2_ability_->weapon_meta = weapon2_meta;
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}
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}
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void BattleDataContext::Init()
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{
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}
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@ -61,6 +61,7 @@ struct BattleDataContext
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MetaData::Equip* weapon1_meta,
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long long weapon2_uniid,
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MetaData::Equip* weapon2_meta);
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void Init();
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private:
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void Clear();
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