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@ -17,6 +17,12 @@ private:
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long long buff_num = 0;
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long long buff_num = 0;
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long long bt_co_num = 0;
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long long bt_co_num = 0;
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long long agent_num = 0;
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long long agent_num = 0;
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long long c_wptr_chunk_num = 0;
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long long c_wptr_num = 0;
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long long o_wptr_chunk_num = 0;
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long long o_wptr_num = 0;
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long long e_wptr_chunk_num = 0;
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long long e_wptr_num = 0;
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private:
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private:
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void Output();
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void Output();
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@ -2,15 +2,18 @@
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#include "weakptr.h"
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#include "weakptr.h"
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#include "creature.h"
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#include "creature.h"
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#include "roomobstacle.h"
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#include "roomobstacle.h"
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#include "perf.h"
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CreatureWeakPtrChunk::CreatureWeakPtrChunk()
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CreatureWeakPtrChunk::CreatureWeakPtrChunk()
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{
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{
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INIT_LIST_HEAD(&ptrs_);
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INIT_LIST_HEAD(&ptrs_);
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++Perf::Instance()->c_wptr_chunk_num;
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}
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}
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CreatureWeakPtrChunk::~CreatureWeakPtrChunk()
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CreatureWeakPtrChunk::~CreatureWeakPtrChunk()
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{
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{
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Clear();
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Clear();
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--Perf::Instance()->c_wptr_chunk_num;
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}
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}
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void CreatureWeakPtrChunk::Clear()
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void CreatureWeakPtrChunk::Clear()
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@ -32,6 +35,7 @@ void CreatureWeakPtrChunk::Set(Creature* c)
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CreatureWeakPtr::CreatureWeakPtr()
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CreatureWeakPtr::CreatureWeakPtr()
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{
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{
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INIT_LIST_HEAD(&entry_);
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INIT_LIST_HEAD(&entry_);
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++Perf::Instance()->c_wptr_num;
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}
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}
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CreatureWeakPtr::CreatureWeakPtr(const CreatureWeakPtr& x)
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CreatureWeakPtr::CreatureWeakPtr(const CreatureWeakPtr& x)
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@ -81,6 +85,7 @@ CreatureWeakPtr&& CreatureWeakPtr::operator=(CreatureWeakPtr&& x)
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CreatureWeakPtr::~CreatureWeakPtr()
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CreatureWeakPtr::~CreatureWeakPtr()
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{
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{
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Reset();
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Reset();
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--Perf::Instance()->c_wptr_num;
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}
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}
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void CreatureWeakPtr::Reset()
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void CreatureWeakPtr::Reset()
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@ -117,11 +122,13 @@ void CreatureWeakPtr::Detach()
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RoomObstacleWeakPtrChunk::RoomObstacleWeakPtrChunk()
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RoomObstacleWeakPtrChunk::RoomObstacleWeakPtrChunk()
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{
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{
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INIT_LIST_HEAD(&ptrs_);
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INIT_LIST_HEAD(&ptrs_);
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++Perf::Instance()->o_wptr_chunk_num;
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}
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}
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RoomObstacleWeakPtrChunk::~RoomObstacleWeakPtrChunk()
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RoomObstacleWeakPtrChunk::~RoomObstacleWeakPtrChunk()
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{
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{
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Clear();
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Clear();
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--Perf::Instance()->o_wptr_chunk_num;
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}
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}
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void RoomObstacleWeakPtrChunk::Clear()
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void RoomObstacleWeakPtrChunk::Clear()
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@ -143,6 +150,7 @@ void RoomObstacleWeakPtrChunk::Set(RoomObstacle* c)
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RoomObstacleWeakPtr::RoomObstacleWeakPtr()
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RoomObstacleWeakPtr::RoomObstacleWeakPtr()
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{
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{
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INIT_LIST_HEAD(&entry_);
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INIT_LIST_HEAD(&entry_);
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++Perf::Instance()->o_wptr_num;
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}
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}
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RoomObstacleWeakPtr::RoomObstacleWeakPtr(const RoomObstacleWeakPtr& x)
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RoomObstacleWeakPtr::RoomObstacleWeakPtr(const RoomObstacleWeakPtr& x)
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@ -189,6 +197,7 @@ RoomObstacleWeakPtr&& RoomObstacleWeakPtr::operator=(RoomObstacleWeakPtr&& x)
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RoomObstacleWeakPtr::~RoomObstacleWeakPtr()
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RoomObstacleWeakPtr::~RoomObstacleWeakPtr()
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{
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{
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Reset();
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Reset();
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++Perf::Instance()->o_wptr_num;
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}
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}
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void RoomObstacleWeakPtr::Reset()
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void RoomObstacleWeakPtr::Reset()
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@ -225,11 +234,13 @@ void RoomObstacleWeakPtr::Detach()
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EntityWeakPtrChunk::EntityWeakPtrChunk()
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EntityWeakPtrChunk::EntityWeakPtrChunk()
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{
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{
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INIT_LIST_HEAD(&ptrs_);
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INIT_LIST_HEAD(&ptrs_);
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++Perf::Instance()->e_wptr_chunk_num;
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}
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}
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EntityWeakPtrChunk::~EntityWeakPtrChunk()
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EntityWeakPtrChunk::~EntityWeakPtrChunk()
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{
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{
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Clear();
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Clear();
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--Perf::Instance()->e_wptr_chunk_num;
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}
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}
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void EntityWeakPtrChunk::Clear()
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void EntityWeakPtrChunk::Clear()
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@ -251,6 +262,7 @@ void EntityWeakPtrChunk::Set(Entity* c)
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EntityWeakPtr::EntityWeakPtr()
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EntityWeakPtr::EntityWeakPtr()
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{
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{
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INIT_LIST_HEAD(&entry_);
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INIT_LIST_HEAD(&entry_);
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++Perf::Instance()->e_wptr_num;
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}
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}
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EntityWeakPtr::EntityWeakPtr(const EntityWeakPtr& x)
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EntityWeakPtr::EntityWeakPtr(const EntityWeakPtr& x)
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@ -297,6 +309,7 @@ EntityWeakPtr&& EntityWeakPtr::operator=(EntityWeakPtr&& x)
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EntityWeakPtr::~EntityWeakPtr()
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EntityWeakPtr::~EntityWeakPtr()
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{
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{
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Reset();
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Reset();
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--Perf::Instance()->e_wptr_num;
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}
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}
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void EntityWeakPtr::Reset()
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void EntityWeakPtr::Reset()
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