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@ -3101,6 +3101,7 @@ void Human::InternalBeKill(int killer_id, const std::string& killer_name, int we
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}
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#endif
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if (!dead && !room->IsGameOver() && !real_dead) {
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room->GetBoxDrop()->OnHumanDeadDrop(this);
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KillInfo info;
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{
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info.killer_id = killer_id;
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@ -3253,7 +3254,6 @@ void Human::InternalBeKill(int killer_id, const std::string& killer_name, int we
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}
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room->GetInGameVoice()->OnHumanBeKill(real_killer_id, this);
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}
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room->GetBoxDrop()->OnHumanDeadDrop(this);
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SendViewerUiMemberUpdate({GetUniId(), killer_id, real_killer_id});
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room->NotifyUiUpdate();
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}
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