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@ -451,6 +451,7 @@ void Bullet::Check(float distance)
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} else if (obstacle->meta->i->thing_type() == kObstacleStrengthenWall) {
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if (!strengthened_ && TestCollision(room, collider)) {
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strengthened_ = true;
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OnStrengthen(obstacle);
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}
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}
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}
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@ -745,3 +746,8 @@ void Bullet::CalcDmg(Entity* entity,
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finaly_dmg = std::max(finaly_dmg, 0.0f);
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}
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}
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void Bullet::OnStrengthen(Obstacle* ob)
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{
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}
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@ -67,6 +67,7 @@ protected:
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void Check(float distance);
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void AddGunBuff();
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void OnKillTarget(Entity* target);
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void OnStrengthen(Obstacle* ob);
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private:
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CircleCollider* self_collider_ = nullptr;
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