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@ -2921,7 +2921,7 @@ void Human::DropWeapon(int weapon_idx, int num)
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return;
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return;
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}
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}
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bool is_curr_weapon = weapon_idx == GetCurrWeapon()->weapon_idx;
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bool is_curr_weapon = weapon_idx == GetCurrWeapon()->weapon_idx;
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int stack_num = is_curr_weapon ? GetCompose()->GetNum() : 0;
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int stack_num = is_curr_weapon ? GetCompose()->GetNum() + 1: 0;
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bool drop_ok = false;
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bool drop_ok = false;
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Weapon* weapon = &weapons[weapon_idx];
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Weapon* weapon = &weapons[weapon_idx];
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int weapon_id = weapon->weapon_id;
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int weapon_id = weapon->weapon_id;
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