This commit is contained in:
aozhiwei 2023-05-29 15:19:38 +08:00
parent e1ad6de453
commit d8dfd96829

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@ -2921,7 +2921,7 @@ void Human::DropWeapon(int weapon_idx, int num)
return; return;
} }
bool is_curr_weapon = weapon_idx == GetCurrWeapon()->weapon_idx; bool is_curr_weapon = weapon_idx == GetCurrWeapon()->weapon_idx;
int stack_num = is_curr_weapon ? GetCompose()->GetNum() : 0; int stack_num = is_curr_weapon ? GetCompose()->GetNum() + 1: 0;
bool drop_ok = false; bool drop_ok = false;
Weapon* weapon = &weapons[weapon_idx]; Weapon* weapon = &weapons[weapon_idx];
int weapon_id = weapon->weapon_id; int weapon_id = weapon->weapon_id;