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@ -142,6 +142,13 @@ void Bullet::OnHit(std::set<Entity*>& objects)
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if (!room->BulletCanReach(born_pos.ToGlmVec3(), target->GetPos().ToGlmVec3())) {
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eat = true;
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}
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if (gun_meta->id() == 30905 && eat && sender.Get()) {
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glm::vec3 new_born_pos = born_pos.ToGlmVec3();
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new_born_pos.y = target->GetPos().GetY();
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if (room->BulletCanReach(new_born_pos, target->GetPos().ToGlmVec3())) {
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eat = false;
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}
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}
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if (sender.Get() && sender.Get()->IsPlayer()) {
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#ifdef MYDEBUG
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a8::XPrintf("eat %d xxxxxxxxxxxxxxxxxxxxxxxx\n", {eat});
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@ -933,6 +940,9 @@ void Bullet::GetHitCreatures(BulletCheckResult& result)
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}
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} else {
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result.objects.insert(c);
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#ifdef MYDEBUG1
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a8::XPrintf("GetHitCreatures gun_id:%d\n", {gun_meta->id()});
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#endif
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if (gun_meta->ispenetrate()) {
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++result.c_hit_num;
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hit_objects_.insert(c->GetUniId());
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@ -1027,6 +1037,9 @@ float Bullet::GetHitRadius()
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hit_radius = GetExplosionRange();
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}
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}
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if (gun_meta->id() == 30905) {
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hit_radius = 20;
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}
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return hit_radius;
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}
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@ -14,7 +14,7 @@
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#include "mt/MapThing.h"
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#include "mt/Hero.h"
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static const float GUN_HEIGHT = 10.0f;
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static const float GUN_HEIGHT = 20.0f;
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bool Collision::CheckBullet(IBullet* bullet, Creature* c)
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{
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