diff --git a/server/gameserver/movement.cc b/server/gameserver/movement.cc index 717ac31f..a40c629e 100644 --- a/server/gameserver/movement.cc +++ b/server/gameserver/movement.cc @@ -28,13 +28,15 @@ bool Movement::UpdatePosition() float h = 0.0f; if (owner_->room->map_instance->GetPosHeight(curr_point.curr_pos, h)) { #ifdef DEBUG1 - a8::XPrintf("pos:%f,%f,%f h1:%f\n", - { - owner_->GetPos().x, - owner_->GetPos().y, - owner_->GetPos().z, - h - }); + if (owner_->IsPlayer()) { + a8::XPrintf("pos:%f,%f,%f h1:%f\n", + { + owner_->GetPos().x, + owner_->GetPos().y, + owner_->GetPos().z, + h + }); + } #endif curr_point.curr_pos.y = h; } else { @@ -45,13 +47,15 @@ bool Movement::UpdatePosition() owner_->CheckSpecObject(); if (owner_->room->map_instance->GetPosHeight(owner_->GetPos(), h)) { #ifdef DEBUG1 - a8::XPrintf("pos:%f,%f,%f h2:%f\n", - { - owner_->GetPos().x, - owner_->GetPos().y, - owner_->GetPos().z, - h - }); + if (owner_->IsPlayer()) { + a8::XPrintf("pos:%f,%f,%f h2:%f\n", + { + owner_->GetPos().x, + owner_->GetPos().y, + owner_->GetPos().z, + h + }); + } #endif auto new_pos = owner_->GetPos(); new_pos.y = h;