This commit is contained in:
aozhiwei 2023-05-04 15:27:45 +08:00
parent 9b9b497ed2
commit dd13708e6e
7 changed files with 24 additions and 23 deletions

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@ -115,7 +115,7 @@ namespace mc
{ {
auto childs_arr = xobj->At("childs"); auto childs_arr = xobj->At("childs");
for (int i = 0; i < childs_arr->Size(); ++i) { for (int i = 0; i < childs_arr->Size(); ++i) {
ColliderNode* node = new ColliderNode(); std::shared_ptr<ColliderNode> node = std::make_shared<ColliderNode>();
node->parent = this; node->parent = this;
node->Read(childs_arr->At(i)); node->Read(childs_arr->At(i));
if (childs.find(node->name) != childs.end()) { if (childs.find(node->name) != childs.end()) {

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@ -101,7 +101,7 @@ namespace mc
Bounds bounds; Bounds bounds;
Transform transform; Transform transform;
std::vector<Collider*> colliders; std::vector<Collider*> colliders;
std::map<std::string, ColliderNode*> childs; std::map<std::string, std::shared_ptr<ColliderNode>> childs;
void Read(std::shared_ptr<a8::XObject> xobj); void Read(std::shared_ptr<a8::XObject> xobj);
}; };

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@ -62,7 +62,8 @@ static float frand()
return (float)rand()/(float)RAND_MAX; return (float)rand()/(float)RAND_MAX;
} }
static void TraverseMapColliderNode(mc::ColliderNode* node, std::function<void (mc::ColliderNode*)> cb) static void TraverseMapColliderNode(std::shared_ptr<mc::ColliderNode> node,
std::function<void (std::shared_ptr<mc::ColliderNode>)> cb)
{ {
for (auto& pair : node->childs) { for (auto& pair : node->childs) {
cb(pair.second); cb(pair.second);
@ -774,7 +775,7 @@ bool MapInstance::PtInHouse(const glm::vec3& pt, glm::vec3& nearest_pt)
void MapInstance::LoadHouse() void MapInstance::LoadHouse()
{ {
if (GetMapMeta()->collider_info) { if (GetMapMeta()->collider_info) {
mc::ColliderNode* building_root = GetMapMeta()->collider_info->GetNode("building"); std::shared_ptr<mc::ColliderNode> building_root = GetMapMeta()->collider_info->GetNode("building");
if (building_root) { if (building_root) {
for (auto& pair : building_root->childs) { for (auto& pair : building_root->childs) {
auto node = pair.second; auto node = pair.second;
@ -849,7 +850,7 @@ void MapInstance::LoadHouse()
//求三角形min_y max_y //求三角形min_y max_y
things_.reserve(1024 * 10); things_.reserve(1024 * 10);
auto cb = auto cb =
[this, box_tri_arr] (mc::ColliderNode* node) [this, box_tri_arr] (std::shared_ptr<mc::ColliderNode> node)
{ {
if (!node->colliders.empty()) { if (!node->colliders.empty()) {
for (auto c : node->colliders) { for (auto c : node->colliders) {
@ -858,7 +859,7 @@ void MapInstance::LoadHouse()
mesh_collider->mesh.triangles.reserve(mesh_collider->mesh.raw_triangles.size() / 3); mesh_collider->mesh.triangles.reserve(mesh_collider->mesh.raw_triangles.size() / 3);
for (int i = 0; i < mesh_collider->mesh.raw_triangles.size(); i += 3) { for (int i = 0; i < mesh_collider->mesh.raw_triangles.size(); i += 3) {
auto& tri = a8::FastAppend(mesh_collider->mesh.triangles); auto& tri = a8::FastAppend(mesh_collider->mesh.triangles);
tri.node = node; tri.node = node.get();
int v0 = mesh_collider->mesh.raw_triangles[i + 0]; int v0 = mesh_collider->mesh.raw_triangles[i + 0];
int v1 = mesh_collider->mesh.raw_triangles[i + 1]; int v1 = mesh_collider->mesh.raw_triangles[i + 1];
int v2 = mesh_collider->mesh.raw_triangles[i + 2]; int v2 = mesh_collider->mesh.raw_triangles[i + 2];
@ -905,7 +906,7 @@ void MapInstance::LoadHouse()
box_collider->triangles.reserve(2 * 6); box_collider->triangles.reserve(2 * 6);
for (int i = 0; i < 12; ++i) { for (int i = 0; i < 12; ++i) {
auto& tri = a8::FastAppend(box_collider->triangles); auto& tri = a8::FastAppend(box_collider->triangles);
tri.node = node; tri.node = node.get();
tri.vert0 = new_points[box_tri_arr[i][0]]; tri.vert0 = new_points[box_tri_arr[i][0]];
tri.vert1 = new_points[box_tri_arr[i][1]]; tri.vert1 = new_points[box_tri_arr[i][1]];
tri.vert2 = new_points[box_tri_arr[i][2]]; tri.vert2 = new_points[box_tri_arr[i][2]];

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@ -12,7 +12,7 @@ namespace mc
struct HouseInfo struct HouseInfo
{ {
mc::ColliderNode* node = nullptr; std::shared_ptr<mc::ColliderNode> node;
std::vector<float> verts; std::vector<float> verts;
}; };
@ -77,7 +77,7 @@ class MapInstance : public std::enable_shared_from_this<MapInstance>
std::list<HouseInfo> houses_; std::list<HouseInfo> houses_;
std::vector<mc::ColliderNode*> things_; std::vector<std::shared_ptr<mc::ColliderNode>> things_;
std::string map_tpl_name_; std::string map_tpl_name_;
const mt::Map* map_meta_ = nullptr; const mt::Map* map_meta_ = nullptr;

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@ -34,7 +34,7 @@ namespace mt
std::map<int, int> car_num_limit_; std::map<int, int> car_num_limit_;
std::vector<int> safearea_list; std::vector<int> safearea_list;
std::vector<std::shared_ptr<WorldObject>> _world_objects; std::vector<std::shared_ptr<WorldObject>> _world_objects;
MapCollider* collider_info = nullptr; std::shared_ptr<MapCollider> collider_info;
std::string RandTemplate() const; std::string RandTemplate() const;
int GetCarLimit(int car_id) const; int GetCarLimit(int car_id) const;

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@ -9,13 +9,13 @@
#include "navmesh.pb.h" #include "navmesh.pb.h"
std::vector<mt::MapCollider*> mt::MapCollider::raw_list; std::vector<std::shared_ptr<mt::MapCollider>> mt::MapCollider::raw_list;
std::map<std::string, mt::MapCollider*> mt::MapCollider::name_hash; std::map<std::string, std::shared_ptr<mt::MapCollider>> mt::MapCollider::name_hash;
namespace mt namespace mt
{ {
MapCollider* MapCollider::GetByName(const std::string& name) std::shared_ptr<MapCollider> MapCollider::GetByName(const std::string& name)
{ {
auto itr = name_hash.find(name); auto itr = name_hash.find(name);
return itr != name_hash.end() ? itr->second : nullptr; return itr != name_hash.end() ? itr->second : nullptr;
@ -32,7 +32,7 @@ namespace mt
"main3d_map.colliders.json" "main3d_map.colliders.json"
}; };
for (auto& filename : files) { for (auto& filename : files) {
MapCollider* p = new MapCollider(); std::shared_ptr<MapCollider> p = std::make_shared<MapCollider>();
p->Load(filename); p->Load(filename);
p->LoadTerrain("map4_terrain.bin"); p->LoadTerrain("map4_terrain.bin");
raw_list.push_back(p); raw_list.push_back(p);
@ -47,7 +47,7 @@ namespace mt
auto xobj_nodes = xobj_root.At("nodes"); auto xobj_nodes = xobj_root.At("nodes");
for (int i = 0; i < xobj_nodes->Size(); ++i) { for (int i = 0; i < xobj_nodes->Size(); ++i) {
auto xobj_node = xobj_nodes->At(i); auto xobj_node = xobj_nodes->At(i);
mc::ColliderNode* node = new mc::ColliderNode(); std::shared_ptr<mc::ColliderNode> node = std::make_shared<mc::ColliderNode>();
node->Read(xobj_node); node->Read(xobj_node);
if (nodes_.find(node->name) != nodes_.end()) { if (nodes_.find(node->name) != nodes_.end()) {
abort(); abort();
@ -80,7 +80,7 @@ namespace mt
abort(); abort();
} }
const std::string terrain_name = "_terrain_"; const std::string terrain_name = "_terrain_";
mc::ColliderNode* node = new mc::ColliderNode(); std::shared_ptr<mc::ColliderNode> node = std::make_shared<mc::ColliderNode>();
node->name = terrain_name; node->name = terrain_name;
if (nodes_.find(node->name) != nodes_.end()) { if (nodes_.find(node->name) != nodes_.end()) {
abort(); abort();
@ -127,7 +127,7 @@ namespace mt
} }
} }
mc::ColliderNode* MapCollider::GetNode(const std::string& name) std::shared_ptr<mc::ColliderNode> MapCollider::GetNode(const std::string& name)
{ {
auto itr = nodes_.find(name); auto itr = nodes_.find(name);
return itr != nodes_.end() ? itr->second : nullptr; return itr != nodes_.end() ? itr->second : nullptr;

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@ -13,12 +13,12 @@ namespace mt
class MapCollider class MapCollider
{ {
protected: protected:
static std::vector<MapCollider*> raw_list; static std::vector<std::shared_ptr<MapCollider>> raw_list;
static std::map<std::string, MapCollider*> name_hash; static std::map<std::string, std::shared_ptr<MapCollider>> name_hash;
public: public:
static MapCollider* GetByName(const std::string& name); static std::shared_ptr<MapCollider> GetByName(const std::string& name);
static void StaticPostInit(); static void StaticPostInit();
static void LoadAll(); static void LoadAll();
@ -28,11 +28,11 @@ namespace mt
void Load(const std::string& filename); void Load(const std::string& filename);
void LoadTerrain(const std::string& filename); void LoadTerrain(const std::string& filename);
void SaveToObjFile(const std::string& filename, const navmesh::vertex& vert_pb); void SaveToObjFile(const std::string& filename, const navmesh::vertex& vert_pb);
mc::ColliderNode* GetNode(const std::string& name); std::shared_ptr<mc::ColliderNode> GetNode(const std::string& name);
std::map<std::string, mc::ColliderNode*>& GetNodes() { return nodes_; }; std::map<std::string, std::shared_ptr<mc::ColliderNode>>& GetNodes() { return nodes_; };
private: private:
std::map<std::string, mc::ColliderNode*> nodes_; std::map<std::string, std::shared_ptr<mc::ColliderNode>> nodes_;
}; };
} }