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@ -143,3 +143,12 @@ bool Collision::Check2dRotationRectangle(float rx, float ry, float r, float dx,
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#endif
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#endif
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return (tmp_dx1 - new_rx) * (tmp_dx1 - new_rx) + (tmp_dy1 - new_ry) * (tmp_dy1 - new_ry) <= r * r;
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return (tmp_dx1 - new_rx) * (tmp_dx1 - new_rx) + (tmp_dy1 - new_ry) * (tmp_dy1 - new_ry) <= r * r;
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}
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}
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bool Collision::IsNearInRange(const glm::vec3& center, const glm::vec3& pos, float range)
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{
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}
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bool Collision::IsNearOutRange(const glm::vec3& center, const glm::vec3& pos, float range) {
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}
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@ -24,4 +24,7 @@ class Collision
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*/
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*/
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static bool Check2dRotationRectangle(float rx, float ry, float r, float dx, float dy, float dw, float dh, float dro);
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static bool Check2dRotationRectangle(float rx, float ry, float r, float dx, float dy, float dw, float dh, float dro);
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static bool IsNearInRange(const glm::vec3& center, const glm::vec3& pos, float range);
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static bool IsNearOutRange(const glm::vec3& center, const glm::vec3& pos, float range);
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};
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};
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