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@ -9,6 +9,7 @@
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#include "trigger.h"
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#include "glmhelper.h"
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#include "mapinstance.h"
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#include "human.h"
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#include "mt/Map.h"
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@ -387,27 +388,60 @@ behaviac::EBTStatus HeroAgent::DoPursuit()
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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Creature* enemy = GetOwner()->room->FindEnemy(GetOwner(), 500);
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Human* enemy = GetOwner()->room->FindEnemy(GetOwner()->AsHuman(), 500);
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if (!enemy) {
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return behaviac::BT_FAILURE;
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}
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CreatureWeakPtr target = enemy->GetWeakPtrRef();
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long long last_frameno = GetOwner()->room->GetFrameNo();
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long long last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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return StartCoroutine
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auto context = A8_MAKE_SMART_ANON_STRUCT_SHARED
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(
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[this, last_frameno, target, last_pursuit_frameno] () mutable
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CreatureWeakPtr owner;
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CreatureWeakPtr target;
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CreatureWeakPtr last_attacker;
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long long last_attacked_frameno = 0;
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long long last_frameno = 0;
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long long last_pursuit_frameno = 0;
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std::weak_ptr<EventHandlerPtr> handler;
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);
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context->owner = GetOwner()->GetWeakPtrRef();
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context->target = enemy->GetWeakPtrRef();
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context->last_frameno = GetOwner()->room->GetFrameNo();
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context->last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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context->handler = GetOwner()->GetTrigger()->AddListener
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(
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kAttacked,
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[context_wp = context->GetWp()] (const a8::Args& args)
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{
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if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 10 ||
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!target.Get() || target.Get()->dead) {
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if (context_wp.expired()) {
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auto context = context_wp.lock();
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Creature* c = args.Get<Creature*>(0);
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context->last_attacker = c->GetWeakPtrRef();
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context->last_attacked_frameno = c->room->GetFrameNo();
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}
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});
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context->_destory_cb =
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(
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[context = context.get()] ()
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{
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if (context->owner.Get()) {
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context->owner.Get()->GetTrigger()->RemoveEventHandler(context->handler);
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}
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});
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auto co = std::make_shared<BtCoroutine>(context, "CoPursuit");
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co->runing_cb =
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[this, context] ()
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{
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if (GetOwner()->room->GetFrameNo() - context->last_frameno > SERVER_FRAME_RATE * 10 ||
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!context->target.Get() || context->target.Get()->dead) {
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status_ = behaviac::BT_SUCCESS;
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return behaviac::BT_SUCCESS;
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} else {
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glm::vec3 dir = GetOwner()->GetPos().CalcDir(target.Get()->GetPos());
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glm::vec3 dir = GetOwner()->GetPos().CalcDir(context->target.Get()->GetPos());
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if (GlmHelper::Norm(dir) <= 1.0f) {
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GetOwner()->GetMovement()->CalcTargetPos(60);
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last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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context->last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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} else {
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bool is_shot = false;
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if (GlmHelper::Norm(dir) > 300) {
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@ -416,14 +450,14 @@ behaviac::EBTStatus HeroAgent::DoPursuit()
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->GetMovement()->CalcTargetPos(200);
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last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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context->last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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} else {
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if (GetOwner()->room->GetFrameNo() - last_pursuit_frameno > SERVER_FRAME_RATE * 1) {
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if (GetOwner()->room->GetFrameNo() - context->last_pursuit_frameno > SERVER_FRAME_RATE * 1) {
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GlmHelper::Normalize(dir);
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->GetMovement()->CalcTargetPos(200);
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last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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context->last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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}
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}
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} else {
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@ -434,22 +468,18 @@ behaviac::EBTStatus HeroAgent::DoPursuit()
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bool shot_ok = false;
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glm::vec3 shot_dir = dir;
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GetOwner()->SetAttackDir(dir);
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if (bullet_trace_mode_) {
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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} else {
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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}
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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}
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}
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return behaviac::BT_RUNNING;
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}
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},
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[this] (bool is_test, bool& has_event)
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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},
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"CoPursuit"
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);
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus HeroAgent::DoHelpAttack(int target_uniid)
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@ -483,49 +513,56 @@ behaviac::EBTStatus HeroAgent::DoHelpAttack(int target_uniid)
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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}
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CreatureWeakPtr target = enemy->GetWeakPtrRef();
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long long last_frameno = GetOwner()->room->GetFrameNo();
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return StartCoroutine
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auto context = A8_MAKE_SMART_ANON_STRUCT_SHARED
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(
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[this, last_frameno, target] () mutable
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CreatureWeakPtr target;
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long long last_frameno = 0;
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);
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context->target = enemy->GetWeakPtrRef();
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context->last_frameno = GetOwner()->room->GetFrameNo();
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auto co = std::make_shared<BtCoroutine>(context, "CoHelpAttack");
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co->runing_cb =
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[this, context] ()
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{
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if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 3) {
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if (GetOwner()->room->GetFrameNo() - context->last_frameno > SERVER_FRAME_RATE * 3) {
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status_ = behaviac::BT_SUCCESS;
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return behaviac::BT_SUCCESS;
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} else {
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if (!target.Get()) {
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if (!context->target.Get()) {
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return behaviac::BT_SUCCESS;
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}
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if (target.Get()->dead) {
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if (context->target.Get()->dead) {
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return behaviac::BT_SUCCESS;
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}
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if (GlmHelper::IsEqual2D(GetOwner()->GetPos().ToGlmVec3(),
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target.Get()->GetPos().ToGlmVec3())) {
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context->target.Get()->GetPos().ToGlmVec3())) {
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return behaviac::BT_FAILURE;
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}
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float distance = target.Get()->GetPos().Distance2D2(GetOwner()->GetPos());
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float distance = context->target.Get()->GetPos().Distance2D2(GetOwner()->GetPos());
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if (distance > GetAttackRange()) {
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return behaviac::BT_FAILURE;
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}
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bool shot_ok = false;
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glm::vec3 shot_dir = GetOwner()->GetPos().CalcDir(target.Get()->GetPos());;
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glm::vec3 shot_dir = GetOwner()->GetPos().CalcDir(context->target.Get()->GetPos());;
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GlmHelper::Normalize(shot_dir);
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GetOwner()->SetAttackDir(shot_dir);
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if (bullet_trace_mode_) {
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GetOwner()->Shot(shot_dir, shot_ok, 0, target.Get()->GetUniId());
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GetOwner()->Shot(shot_dir, shot_ok, 0, context->target.Get()->GetUniId());
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} else {
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GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
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}
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return behaviac::BT_RUNNING;
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}
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},
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[this] (bool is_test, bool& has_event)
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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},
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"CoHelpAttack"
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);
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus HeroAgent::DoFlyToMasterAround()
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@ -613,13 +650,20 @@ behaviac::EBTStatus HeroAgent::DoFollowMaster()
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return behaviac::BT_FAILURE;
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}
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long long last_frameno = GetOwner()->room->GetFrameNo();
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long long last_follow_frameno = GetOwner()->room->GetFrameNo();
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return StartCoroutine
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auto context = A8_MAKE_SMART_ANON_STRUCT_SHARED
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(
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[this, last_frameno, last_follow_frameno] () mutable
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long long last_frameno = 0;
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long long last_follow_frameno = 0;
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);
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context->last_frameno = GetOwner()->room->GetFrameNo();
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context->last_follow_frameno = GetOwner()->room->GetFrameNo();
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auto co = std::make_shared<BtCoroutine>(context, "CoFollowMaster");
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co->runing_cb =
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[this, context] ()
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{
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if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 10 ||
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if (GetOwner()->room->GetFrameNo() - context->last_frameno > SERVER_FRAME_RATE * 10 ||
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!GetOwner()->AsHero()->master.Get() || GetOwner()->AsHero()->master.Get()->dead) {
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status_ = behaviac::BT_SUCCESS;
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return behaviac::BT_SUCCESS;
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@ -637,17 +681,17 @@ behaviac::EBTStatus HeroAgent::DoFollowMaster()
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GetOwner()->SetMoveDir(dir);
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GetOwner()->SetAttackDir(dir);
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GetOwner()->GetMovement()->CalcTargetPos(60);
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last_follow_frameno = GetOwner()->room->GetFrameNo();
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context->last_follow_frameno = GetOwner()->room->GetFrameNo();
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}
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return behaviac::BT_RUNNING;
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}
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},
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[this] (bool is_test, bool& has_event)
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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},
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"CoFollowMaster"
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);
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};
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return StartCoroutine(co);
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}
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float HeroAgent::GetMasterDistance()
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