diff --git a/server/gameserver/creature.cc b/server/gameserver/creature.cc index e3788559..d91e466e 100644 --- a/server/gameserver/creature.cc +++ b/server/gameserver/creature.cc @@ -334,10 +334,10 @@ void InternalShot(Creature* c, bullet_born_offset = a8::Vec2(v.z *10*1, v.x*10*-1); bullet_born_pos = c->GetPos() + bullet_born_offset; if (c->IsPlayer() || c->IsCar()) { -#ifdef DEBUG1 +#ifdef DEBUG a8::XPrintf("idx:%d offset:%f,%f angle:%f old_angle:%f angle_xy:%f,%f %f %f gun_muzzle_position:%f,%f,%f pos:%f,%f gun_id:%d\n", { - i, + bulletIdx, bullet_born_offset.x, bullet_born_offset.y, bullet_born_angle,