This commit is contained in:
aozhiwei 2023-04-03 12:58:34 +08:00
parent d09673a95c
commit dfb2001e4c

View File

@ -642,7 +642,14 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
normal_dmg *= 1.5;
}
float finaly_dmg = normal_dmg;
finaly_dmg *= (1 + owner_.Get()->GetAbility()->GetAttrAddition(kHVAT_Dmg)); //连加
float dmg_addition = owner_.Get()->GetAbility()->GetAttrAddition(kHVAT_Dmg);
Buff* buff = owner_.Get()->GetBuffByEffectId(kBET_DistanceDmgAddition);
if (buff) {
DistanceDmgAdditionBuff* spec_buff = (DistanceDmgAdditionBuff*)buff;
float distance = owner_.Get()->GetPos().Distance2D2(target->GetPos());
}
dmg_addition += owner_.Get()->GetAbility()->GetAttrAddition(kHVAT_Dmg);
finaly_dmg *= (1 + dmg_addition); //连加
finaly_dmg *= (1 - target->GetAbility()->GetAttrRuduce(kHVAT_Dmg)); //(1-减免) 连乘
finaly_dmg = std::max(1.0f, finaly_dmg);