diff --git a/server/tools/protobuild/cs_proto.proto b/server/tools/protobuild/cs_proto.proto index a6622fd0..4ed78701 100755 --- a/server/tools/protobuild/cs_proto.proto +++ b/server/tools/protobuild/cs_proto.proto @@ -617,6 +617,7 @@ message MFBullet optional int32 reflect_objid = 9; optional int32 gun_id = 10; //枪id optional float fly_distance = 11; //只有手雷和烟雾弹时这个字段才有意义 + optional int32 bullet_uniid = 12; //子弹唯一id } //射击 @@ -1092,6 +1093,7 @@ message SMUpdate repeated MFPosition object_positions = 43; //对象坐标信息,如果对象已经在part_objects则可能不发,这时客户端可以读取part_objects里的左边更新小地图 optional int32 game_left_time = 45; //游戏剩余时间(毫秒, 战斗开始后字段才有意义) optional int32 frameno = 46; + repeated int32 del_bullets = 47; //子弹删除 } //滚动消息